It is currently Sun May 26, 2013 6:34 am




Post new topic Reply to topic  [ 7 posts ] 
4096x4096 textures. not a good idea 
Author Message
UNATCO

Joined: Tue Oct 12, 2010 10:35 pm
Posts: 160
Location: Acheron LV-426 Hadley's Hope
Post 4096x4096 textures. not a good idea
Oce the color depth of the texture is decreased to 256 it gets a bit pixelated and loses many details even if is big as 4096.
I made one whit som high quality photos but the resoults wheren't that great and ofcourse it was a 4096 waste of time that hurted alot. The EMB series didn't really helped.
So, my question is : What is the best size for a high quality texture for Deus Ex or is there some kind of technique to avoid losing the details


Fri Apr 15, 2011 1:33 am
Profile
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13851
Location: Hafnia
Post Re: 4096x4096 textures. not a good idea
Did you make sure to use the D3D9 or D3D10 renderers?

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Fri Apr 15, 2011 9:05 am
Profile WWW
UNATCO

Joined: Tue Oct 12, 2010 10:35 pm
Posts: 160
Location: Acheron LV-426 Hadley's Hope
Post Re: 4096x4096 textures. not a good idea
Of course. and the bump map looked horrible, it was better whithout it.


Fri Apr 15, 2011 9:21 am
Profile
Off Topic Productions
Off Topic Productions
User avatar

Joined: Sat Apr 24, 2004 9:21 pm
Posts: 13851
Location: Hafnia
Post Re: 4096x4096 textures. not a good idea
Well you should probably stick to 1024². That should be good enough, really.

_________________
Jonas Wæver
Chief Poking Manager of TNM

Random Outbursts of Creativity


Fri Apr 15, 2011 9:43 am
Profile WWW
UNATCO

Joined: Tue Oct 12, 2010 10:35 pm
Posts: 160
Location: Acheron LV-426 Hadley's Hope
Post Re: 4096x4096 textures. not a good idea
Thanks for the help. I wasn't sure about the size of the new vision textures.
This is my texture:

Whit EMBhttp://img713.imageshack.us/i/shot0004cx.png/
Normalhttp://img710.imageshack.us/i/shot0003g.png/

Some extrashttp://img191.imageshack.us/i/shot0002np.png/
http://img833.imageshack.us/i/shot0001r.png/
http://img29.imageshack.us/i/shot0000i.png/

And as you can see, they are not that great.


Sat Apr 16, 2011 3:10 am
Profile
New Vision
New Vision
User avatar

Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post Re: 4096x4096 textures. not a good idea
New Vision textures are a maximum of 2048² because I work to a x8 standard (so 128², the most common size, goes to 1024²). I think only one texture is bigger than that (the helipad) because the mappers stretched out the 256² texture to ridiculous sizes in various maps.

That said, New Vision textures aren't limited to 256 colour space because it's all done with S3TC/DXT1 compression. I can give you the compile code if you want, seeing as I'm going to release it with the SDK (and I'm not the one who figured it out). But 256 colours, I've found, are generally fine for textures unless there's very gradual gradients in them - the limited colours don't tend to notice when everything's in the dark anyway.


Tue May 03, 2011 5:12 am
Profile
UNATCO

Joined: Tue Oct 12, 2010 10:35 pm
Posts: 160
Location: Acheron LV-426 Hadley's Hope
Post Re: 4096x4096 textures. not a good idea
That would be cool.


Thu May 05, 2011 4:37 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.