Map Requests
Posted: Mon May 16, 2011 5:09 am
Once New Vision is released in it's full form there will be a small offshoot project aimed at increasing the detail of the textures in the game. We're still looking for mappers to help us with this - so if you are a Deus Ex mapper or know someone who is experienced with UnrealEd, see this topic. The aim of this project is to keep the level layouts of Deus Ex, but add extra detail and fix errors, inconsistencies and texture misalignments. This distances it from the Revision mod which is overhauling the entire layout of Deus Ex's maps.
This topic is for people to suggest changes and additions to maps, keeping to the idea that we're not drastically altering the maps content - just adding detail and fixing bugs. Just post in the topic and if I think it's worth pursuing, I'll add it to the list. Bear in mind that we are able to create extra textures so don't consider your suggestions restrained by existing art assets. Screenshots are welcome.
Bug List
Various - Trees/foliage have bUnlit set to True when they shouldn't. (Fixed in HDTP, but setting it in individual Maps would be good too.)
HK HeliBase - BSP hole in corridor just under main flight deck.
UNATCO - Escaping from MJ12 Cell, the "Planning your visit to Liberty Island" sign near the retinal scanner is missing.
Wan Chai Street - Secret MJ12 Buddha Door doesn't open. (FIXED!)
Wan Chai Canal - BSP Hole in tunnels.
NYC_Street - No Music in return to NYC. (FIXED!)
Catacomb Tunnels - Bunker 2 and 3 have their bunker signs reversed.
Vandenberg Base - BSP Hole on outside wall.
Gas Station - BSP Hole under burned out car.
Missile Silo - MJ12 Trooper's patrol path on a roof causes him to insta-gib a door about 10 seconds into the map.
Outside Area51 - BSP hole behind the destroyed bunker.
Suggestion List
Battery Park/Paris/Various - Re-model light posts, or at least fix poor texture alignments.
NYC_Street - Expand roads. (Might not be feasible given the amount of geometry which would have to be moved to support this)
NYC_Street - NSF_HQ area past the roadblock (when inaccessible) is different than when you are able to access it.
NYC_Hotel - Fix misalignment of Pauls Window?
NYC_Hotel - Expand Elevator Shaft.
Warehouse District - There should be a road leading to the warehouse as described by Jordan Shea.
Airfield (Outside) - Expand and populate non-playable area and skybox.
NYC_Street - The roads to NSF_HQ are a dead end and need an extra road leading to the warehouse district.
NYC_Sewers - Add extra inaccessible exit from the water treatment plant?
NYC_Sewers - Fix position of first infolink message.
Hong Kong Canal - Smooth out ugly tires on large boat.
Hong Kong Versalife - Move skybox area to just outside playable area (avoiding using the skybox camera type so nearby buildings respond to perspective.)
Gas Station - Remove all the octagons!
Gas Station - Expand non-playable area to include background elements, rather than the map immediately cutting off.
Gas Station - Add roads and other side to collapsed bridge to make the gas station's location actually make any sort of sense.
Outside Area51 - Toilet in Walton Simons' bunker has no entrance.
Inside Area51, Various - Replace Doors.
This topic is for people to suggest changes and additions to maps, keeping to the idea that we're not drastically altering the maps content - just adding detail and fixing bugs. Just post in the topic and if I think it's worth pursuing, I'll add it to the list. Bear in mind that we are able to create extra textures so don't consider your suggestions restrained by existing art assets. Screenshots are welcome.
Bug List
Various - Trees/foliage have bUnlit set to True when they shouldn't. (Fixed in HDTP, but setting it in individual Maps would be good too.)
HK HeliBase - BSP hole in corridor just under main flight deck.
UNATCO - Escaping from MJ12 Cell, the "Planning your visit to Liberty Island" sign near the retinal scanner is missing.
Wan Chai Street - Secret MJ12 Buddha Door doesn't open. (FIXED!)
Wan Chai Canal - BSP Hole in tunnels.
NYC_Street - No Music in return to NYC. (FIXED!)
Catacomb Tunnels - Bunker 2 and 3 have their bunker signs reversed.
Vandenberg Base - BSP Hole on outside wall.
Gas Station - BSP Hole under burned out car.
Missile Silo - MJ12 Trooper's patrol path on a roof causes him to insta-gib a door about 10 seconds into the map.
Outside Area51 - BSP hole behind the destroyed bunker.
Suggestion List
Battery Park/Paris/Various - Re-model light posts, or at least fix poor texture alignments.
NYC_Street - Expand roads. (Might not be feasible given the amount of geometry which would have to be moved to support this)
NYC_Street - NSF_HQ area past the roadblock (when inaccessible) is different than when you are able to access it.
NYC_Hotel - Fix misalignment of Pauls Window?
NYC_Hotel - Expand Elevator Shaft.
Warehouse District - There should be a road leading to the warehouse as described by Jordan Shea.
Airfield (Outside) - Expand and populate non-playable area and skybox.
NYC_Street - The roads to NSF_HQ are a dead end and need an extra road leading to the warehouse district.
NYC_Sewers - Add extra inaccessible exit from the water treatment plant?
NYC_Sewers - Fix position of first infolink message.
Hong Kong Canal - Smooth out ugly tires on large boat.
Hong Kong Versalife - Move skybox area to just outside playable area (avoiding using the skybox camera type so nearby buildings respond to perspective.)
Gas Station - Remove all the octagons!
Gas Station - Expand non-playable area to include background elements, rather than the map immediately cutting off.
Gas Station - Add roads and other side to collapsed bridge to make the gas station's location actually make any sort of sense.
Outside Area51 - Toilet in Walton Simons' bunker has no entrance.
Inside Area51, Various - Replace Doors.