New Vision In Multiplayer.

Discussion related to the New Vision mod.

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Bogie
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Re: New Vision In Multiplayer.

Post by Bogie »

Ok, so now I'm REALLY getting into using unrealed 2. I found out how to make custom packages, and using things like DeusExMovers and skyboxes. I also screwed around a bit with replacing JC Denton with Louis Pan:
https://www.youtube.com/watch?v=cR-xeHUfSF4
But anyways, I need help with one thing, and that is Datavault images. As an example, I used Jerry seinfelds face, but for some reason it won't show up in Inventory>Datavaultimages. Any help? Here's the whole package and .U file:
http://liambrocklehurst.com/uploader/fi ... terval.rar
http://liambrocklehurst.com/uploader/fi ... Interval.u
I'm following Tack's tutorial.
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bjorn98009_91
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Re: New Vision In Multiplayer.

Post by bjorn98009_91 »

First of all the textureimport class have mismatched names (file name and class name are not the same) also give everything unique names since possibly all names are global with all packages loaded.

Also what editor are you checking for the class in? If UED2 then that won't work since they have their own set of u files and that's a bit messy, you will have to copy over the Interval.u file to UED2's folder, and then you have to load the class in UED2. Also that probably won't work as you have text in your class and text tends to crash the editor on load; move the text to a dedicated package. Also set up a datacube in a testmap to use the the image class to see if it works.
Producer and Quality Assurance Manager for Deus Ex: Revision.
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Bogie
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Re: New Vision In Multiplayer.

Post by Bogie »

bjorn98009_91 wrote:First of all the textureimport class have mismatched names (file name and class name are not the same) also give everything unique names since possibly all names are global with all packages loaded.

Also what editor are you checking for the class in? If UED2 then that won't work since they have their own set of u files and that's a bit messy, you will have to copy over the Interval.u file to UED2's folder, and then you have to load the class in UED2. Also that probably won't work as you have text in your class and text tends to crash the editor on load; move the text to a dedicated package. Also set up a datacube in a testmap to use the the image class to see if it works.
okay, I'll try that. Also. whoops. Wrong thread.
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