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Re: New Vision- Bug Reports

Posted: Tue Sep 06, 2011 2:04 am
by flib
That's razor wire.

Re: New Vision- Bug Reports

Posted: Tue Sep 06, 2011 8:08 pm
by Morpheus
Not so much of a bug more than a request, I think this is supposed to be a light (This is in the super freighter in Brooklyn Naval Shipyard in the area that uses the moon textures) and if it is supposed to be a light, the texture shouldn't look like a bright paving stone. Image: Image but would this be more of a mapping issue? Its like the bright windows on buildlings like those on the buildings in Hong Kong Canals, doesn't look like a light window very much.

Re: New Vision- Bug Reports

Posted: Tue Sep 06, 2011 9:45 pm
by nerdenstein
Imageshack is a ssslloowww website to load. Jesus.

Ahh, it's loaded now. Cheers man I hadn't noticed that before. Yeah that is a mapping issue (though I'm slowly becoming reluctant to say that because whenever I say that, Dave tells me he can fix it.)
That looks like it needs a completely different texture to make it look like a light.

Re: New Vision- Bug Reports

Posted: Tue Sep 06, 2011 10:35 pm
by DaveW
That's just a texture alignment error. The textures are used more or less properly outside the New York subways (Battery Park/Hell's Kitchen). Unfortunately, the original was just a plain gradient. I added some dirt to the edges to try and make it more like a grungey 'lightbox', but yeah, I can't help poor texture alignment.

Re: New Vision- Bug Reports

Posted: Tue Sep 06, 2011 10:45 pm
by nerdenstein
#-o

Re: New Vision- Bug Reports

Posted: Tue Sep 06, 2011 11:26 pm
by Morpheus
Imageshack is a ssslloowww website to load. Jesus.
Sorry about that, tried uploading it on here directly but it didn't work so went to imageshack. I usually find it a bit faster than other image hosting sites but don't use them much anyway.

Re: New Vision- Bug Reports

Posted: Wed Sep 21, 2011 1:29 pm
by fantsu
One bug at Tracer Ton's lab also. In the room where Alex Jacobson is. By the door.
Image

Re: New Vision- Bug Reports

Posted: Wed Sep 21, 2011 5:36 pm
by nerdenstein
That texture is really annoying!
It's in the Helibase as well but didn't get around to 'fixing' it. Just made it look more realistic.

I have however already messed with it in Tong's lab; but now stairs are now clipping through an air vent. Maybe I'll change it for a plane metal texture... I don't know yet.

Also, any suggestions for UNATCOHQ? I couldn't find much else too do on the bottom levels aside from updating the Medlab and fixing a couple of screen textures. Also, added some weird balcony because it seemed like a nice idea but I might scrap it because it's a bit weird.
Image
Image

Oh, I also went a little mad with Jacobsons office but decided that changed it a little too much so scrapped it.
Image

Re: New Vision- Bug Reports

Posted: Thu Sep 22, 2011 9:56 am
by fantsu
New office looks good.
:D

Another bug:
In Maggie "woman is a snake" Chows apartment the doors that lead to the bathroom (don't judge, I like spending time in her bathroom!) is missing textures alltogether on both sides.
Image

Re: New Vision- Bug Reports

Posted: Fri Sep 23, 2011 12:26 am
by Morpheus
I noticed this on TNM maps as well when using NV, but for every instance of DrtyMetalWire_A or DrtyMetalWire_B textures, all you get is one big bar (or part of a second bar) showing up instead of the whole texture appearing, also first noticed on HK Canals map where the bars are supposed to be in front of the wooden doors that don't open (to show they are barred up for night). Screen:

Hong Kong Canals (In front of door):
HK Canals Door
HK Canals Door
Paris Night Club door beside where the you get a key to enter the club:
Paris Club Door
Paris Club Door

Re: New Vision- Bug Reports

Posted: Mon Apr 09, 2012 4:31 am
by Salk
DaveW wrote:Yeah, but I'll wait until we release the map pack with new textures before I fix them. No sense releasing a patch just to fix typos ;)
DaveW,

I was wondering if you'd consider releasing a patch to fix typos (iirc, there are some in the code that prevent some textures to be loaded correctly).

I know that you mention up there that you'd wait for a map pack before proceeding but it was Aug 2011 and there's been little/no activity in this sense for months.

Would it be a pain to correct those problems without waiting for the map pack?

Re: New Vision- Bug Reports

Posted: Sat Apr 14, 2012 11:43 am
by DaveW
Salk wrote:
DaveW wrote:Yeah, but I'll wait until we release the map pack with new textures before I fix them. No sense releasing a patch just to fix typos ;)
DaveW,

I was wondering if you'd consider releasing a patch to fix typos (iirc, there are some in the code that prevent some textures to be loaded correctly).

I know that you mention up there that you'd wait for a map pack before proceeding but it was Aug 2011 and there's been little/no activity in this sense for months.

Would it be a pain to correct those problems without waiting for the map pack?
I'll probably fix the problems and release a final version with a few more textures sometime soon. I'm working on some CG stuff at the moment but once I'm finished with that I'll start work on the update.

Re: New Vision- Bug Reports

Posted: Mon Apr 16, 2012 4:41 am
by Salk
DaveW wrote:I'll probably fix the problems and release a final version with a few more textures sometime soon. I'm working on some CG stuff at the moment but once I'm finished with that I'll start work on the update.
Thanks.

I'd hoped New Vision would have got a wider support from the fan base, especially after all the buzz about fixing this and that in the maps but then puff... all disappeared. A magic trick I was not looking forward to.