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Re: It's done.

Posted: Sat Dec 01, 2012 10:53 pm
by Jonas
I think the word "deux" generally appears more in modern contexts than the word "deus". French, after all, being a somewhat more commonly used language than Latin. You've never heard English speakers use the phrase "part deux" as a slightly quirky way of writing "part two"?

Re: It's done.

Posted: Sun Dec 02, 2012 2:15 am
by Cybernetic pig
Yes. It completely slipped my mind. #-o

Re: It's done.

Posted: Wed Dec 12, 2012 10:11 am
by nerdenstein
I hope everyone voted for New Vision in the Moddb Mod of the year competition!
http://www.moddb.com/events/2012-mod-of ... rds/top100

Re: It's done.

Posted: Wed Dec 12, 2012 11:49 am
by Hassat Hunter
Yup... New Vision and TSLRCM ;)

Re: It's done.

Posted: Wed Dec 12, 2012 12:04 pm
by nerdenstein
And TSLRCM. ;)
Already voted for that one. :mrgreen:
I wanted Revision to get in the top 10 too. Maybe next year. :P

Re: It's done.

Posted: Wed Dec 12, 2012 4:29 pm
by Hassat Hunter
nerdenstein wrote:I wanted Revision to get in the top 10 too. Maybe next year. :P
Top 10, not even 100... someone's aiming high :lol:

Re: It's done.

Posted: Wed Dec 12, 2012 5:27 pm
by bjorn98009_91
Hassat Hunter wrote:
nerdenstein wrote:I wanted Revision to get in the top 10 too. Maybe next year. :P
Top 10, not even 100... someone's aiming high :lol:
I personally wanted to get in the top 100, the higher position the better. We will do better next year with the final version out and with a lot more promotion! :)

Re: It's done.

Posted: Wed Dec 12, 2012 7:07 pm
by nerdenstein
I did mean top 100. :lol:
Though, if it were up to me, TSLRCM, New Vision, Revision, HDTP and Black Mesa would be in my top 10.

Also this: http://kotaku.com/5967378/the-best-pc-m ... Socialflow

They have unfortunately missed out TSLRCM though, which is crazy.

Re: It's done.

Posted: Wed Dec 12, 2012 8:16 pm
by bobby 55
Thanks for the heads up. I got an email from Crossfire (Freelancer mod) weeks ago and promptly forgot about the awards. Deus Ex mods, Black Mesa, and Crossfire voted for.

Re: It's done.

Posted: Wed Dec 12, 2012 8:18 pm
by DaveW
That's awesome :) Nice to see my mod getting some lovin' - especially since I never thought New Vision would get voted into the Top 100. I mean, there's less competition now I guess; but it's still up there with the likes of Black Mesa which is cool :)

Re: It's done.

Posted: Tue Dec 18, 2012 12:42 pm
by FastGamerr
Hmm, very nice to see a lot of the previously un-remade textures in action, but sadly HK_Helipad.UTX is still a bit messy so that the alignment of certain textures gets messed up if DX:NV is active.

Pour example:

http://img.photobucket.com/albums/v215/ ... textrr.jpg

Incidentally, previously misaligned textures like the signs saying "1" and "2" (from the same texture pack) weren't affected... well, not on the first time I tested this out.

Re: It's done.

Posted: Tue Dec 18, 2012 5:20 pm
by DaveW
Hm..well, the reason a few textures are like that is a trick I pulled in order to reduce repetition in the textures. There's not many of them, but it shouldn't be causing that.

Could you post a before/after NV pic?

Re: It's done.

Posted: Tue Dec 18, 2012 5:49 pm
by FastGamerr

Re: It's done.

Posted: Tue Dec 18, 2012 6:40 pm
by DaveW
Oops, I can see what's gone wrong there. Er..shit. That's going to need an update at some point.

Re: It's done.

Posted: Wed Dec 19, 2012 3:56 pm
by Morpheus
Couple of things I have noticed:

1) This sign doesn't look quite as HQ as other signs and might need an update:
Danger sign
Danger sign
2) The yellow textures (and wheels) on the drilling machine (where you fight Walton Simons the first time) in the OceanLab map don't look updated, but I don't think they are used much, the yellow textures on it too don't look updated, these yellow textures you can also noticed on the Area51 map where Helios mentions the corpse of the mechanic when you enter the map, where the forklift it.

I am also still getting that NYC Battery Park sky issue with the texture alignment on the buildings in the skyline.. mentioned here: http://www.offtopicproductions.com/foru ... 0&start=15 but don't think that has been updated, doesn't really matter anyway, unless you did want to do a slight update to BatteryPark maps to fix it.

Other than that, so far can't see other issues...I think there might be one or two alignment issues in a map or two but can't remember if that right and don't have time to check for now, so don't hold me to that one.

Anyway, great work, new textures look great.