It's done.
Moderator: DaveW
- FastGamerr
- MJ12
- Posts: 312
- Joined: Sat Jul 10, 2010 10:06 am
- Location: Finland
- Contact:
Re: It's done.
Hmm, very nice to see a lot of the previously un-remade textures in action, but sadly HK_Helipad.UTX is still a bit messy so that the alignment of certain textures gets messed up if DX:NV is active.
Pour example:
http://img.photobucket.com/albums/v215/ ... textrr.jpg
Incidentally, previously misaligned textures like the signs saying "1" and "2" (from the same texture pack) weren't affected... well, not on the first time I tested this out.
Pour example:
http://img.photobucket.com/albums/v215/ ... textrr.jpg
Incidentally, previously misaligned textures like the signs saying "1" and "2" (from the same texture pack) weren't affected... well, not on the first time I tested this out.
Re: It's done.
Hm..well, the reason a few textures are like that is a trick I pulled in order to reduce repetition in the textures. There's not many of them, but it shouldn't be causing that.
Could you post a before/after NV pic?
Could you post a before/after NV pic?
- FastGamerr
- MJ12
- Posts: 312
- Joined: Sat Jul 10, 2010 10:06 am
- Location: Finland
- Contact:
Re: It's done.
Oops, I can see what's gone wrong there. Er..shit. That's going to need an update at some point.
Re: It's done.
Couple of things I have noticed:
1) This sign doesn't look quite as HQ as other signs and might need an update:
2) The yellow textures (and wheels) on the drilling machine (where you fight Walton Simons the first time) in the OceanLab map don't look updated, but I don't think they are used much, the yellow textures on it too don't look updated, these yellow textures you can also noticed on the Area51 map where Helios mentions the corpse of the mechanic when you enter the map, where the forklift it.
I am also still getting that NYC Battery Park sky issue with the texture alignment on the buildings in the skyline.. mentioned here: http://www.offtopicproductions.com/foru ... 0&start=15 but don't think that has been updated, doesn't really matter anyway, unless you did want to do a slight update to BatteryPark maps to fix it.
Other than that, so far can't see other issues...I think there might be one or two alignment issues in a map or two but can't remember if that right and don't have time to check for now, so don't hold me to that one.
Anyway, great work, new textures look great.
1) This sign doesn't look quite as HQ as other signs and might need an update:
2) The yellow textures (and wheels) on the drilling machine (where you fight Walton Simons the first time) in the OceanLab map don't look updated, but I don't think they are used much, the yellow textures on it too don't look updated, these yellow textures you can also noticed on the Area51 map where Helios mentions the corpse of the mechanic when you enter the map, where the forklift it.
I am also still getting that NYC Battery Park sky issue with the texture alignment on the buildings in the skyline.. mentioned here: http://www.offtopicproductions.com/foru ... 0&start=15 but don't think that has been updated, doesn't really matter anyway, unless you did want to do a slight update to BatteryPark maps to fix it.
Other than that, so far can't see other issues...I think there might be one or two alignment issues in a map or two but can't remember if that right and don't have time to check for now, so don't hold me to that one.
Anyway, great work, new textures look great.
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
Re: It's done.
At liberty island where there is a sign saying UNATCO HQ - Liberty Island or something like that, the 'island' is spelt 'Iisland'.
Re: It's done.
@Morpheus
1 - I'm pretty sure that should've been done. Weird.
2 - I didn't bother with that machine, it would be a massive pain in the ass due to all the different intricate tech textures, and it's only used one. I did update some of the yellow textures used in Area51, but, yeah - some of them might not be.
The skyline would require a map fix, but you shouldn't really notice that unless you have issues with masked textures. I wouldn't see anything wrong with a map fix at some point, though.
@Rolatis I was sure I fixed that. I'll have a look some time.
1 - I'm pretty sure that should've been done. Weird.
2 - I didn't bother with that machine, it would be a massive pain in the ass due to all the different intricate tech textures, and it's only used one. I did update some of the yellow textures used in Area51, but, yeah - some of them might not be.
The skyline would require a map fix, but you shouldn't really notice that unless you have issues with masked textures. I wouldn't see anything wrong with a map fix at some point, though.
@Rolatis I was sure I fixed that. I'll have a look some time.
Re: It's done.
If its the one above the outside of the UNATCO HQ, it is fine:rolatis wrote:At liberty island where there is a sign saying UNATCO HQ - Liberty Island or something like that, the 'island' is spelt 'Iisland'.
Ok, see your point with that.2 - I didn't bother with that machine, it would be a massive pain in the ass due to all the different intricate tech textures, and it's only used one. I did update some of the yellow textures used in Area51, but, yeah - some of them might not be.
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
Re: It's done.
no the post right outside the dock where you start from
http://i907.photobucket.com/albums/ac27 ... a786cd.jpg
http://i907.photobucket.com/albums/ac27 ... a786cd.jpg
Re: It's done.
Never noticed that one, I see what you mean now.rolatis wrote:no the post right outside the dock where you start from
http://i907.photobucket.com/albums/ac27 ... a786cd.jpg
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
Re: It's done.
More recognition for Dave and helpers, and of course New Vision from PC Gamer. http://www.pcgamer.com/2012/12/21/the-b ... allery-top
Growing old is inevitable.......Growing up is optional
Re: It's done.
Found some alignment errors, many of the screens in Tongs Lab, most in the room where Alex is:Other than that, so far can't see other issues...I think there might be one or two alignment issues in a map or two but can't remember if that right and don't have time to check for now, so don't hold me to that one.
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
Re: It's done.
The best graphics mods of 2012
http://www.pcgamer.com/2012/12/21/the-b ... allery-top
and thank you very much for your work
http://www.pcgamer.com/2012/12/21/the-b ... allery-top
and thank you very much for your work
Re: It's done.
Not just in Tongs Lab but also in Versalife where the Police are near the elevator:Morpheus wrote:Found some alignment errors, many of the screens in Tongs Lab, most in the room where Alex is:Other than that, so far can't see other issues...I think there might be one or two alignment issues in a map or two but can't remember if that right and don't have time to check for now, so don't hold me to that one.
Congrats, that is great, but always knew NV was good enough for something like thatThe best graphics mods of 2012
http://www.pcgamer.com/2012/12/21/the-b ... allery-top
and thank you very much for your work
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
Re: It's done.
The Sub sign at the Naval Shipyard needs re-aligned too...If I have time I'll fix these myself, just working on figuring what textures need re-aligned.
My nature videos: http://www.youtube.com/user/DynamixWarePro
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus
My whistle/flute videos (and some other videos): http://www.youtube.com/user/DXMorpheus