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Re: It's done.

Posted: Tue Dec 18, 2012 12:42 pm
by FastGamerr
Hmm, very nice to see a lot of the previously un-remade textures in action, but sadly HK_Helipad.UTX is still a bit messy so that the alignment of certain textures gets messed up if DX:NV is active.

Pour example:

http://img.photobucket.com/albums/v215/ ... textrr.jpg

Incidentally, previously misaligned textures like the signs saying "1" and "2" (from the same texture pack) weren't affected... well, not on the first time I tested this out.

Re: It's done.

Posted: Tue Dec 18, 2012 5:20 pm
by DaveW
Hm..well, the reason a few textures are like that is a trick I pulled in order to reduce repetition in the textures. There's not many of them, but it shouldn't be causing that.

Could you post a before/after NV pic?

Re: It's done.

Posted: Tue Dec 18, 2012 5:49 pm
by FastGamerr

Re: It's done.

Posted: Tue Dec 18, 2012 6:40 pm
by DaveW
Oops, I can see what's gone wrong there. Er..shit. That's going to need an update at some point.

Re: It's done.

Posted: Wed Dec 19, 2012 3:56 pm
by Morpheus
Couple of things I have noticed:

1) This sign doesn't look quite as HQ as other signs and might need an update:
Danger sign
Danger sign
2) The yellow textures (and wheels) on the drilling machine (where you fight Walton Simons the first time) in the OceanLab map don't look updated, but I don't think they are used much, the yellow textures on it too don't look updated, these yellow textures you can also noticed on the Area51 map where Helios mentions the corpse of the mechanic when you enter the map, where the forklift it.

I am also still getting that NYC Battery Park sky issue with the texture alignment on the buildings in the skyline.. mentioned here: http://www.offtopicproductions.com/foru ... 0&start=15 but don't think that has been updated, doesn't really matter anyway, unless you did want to do a slight update to BatteryPark maps to fix it.

Other than that, so far can't see other issues...I think there might be one or two alignment issues in a map or two but can't remember if that right and don't have time to check for now, so don't hold me to that one.

Anyway, great work, new textures look great.

Re: It's done.

Posted: Wed Dec 19, 2012 9:42 pm
by rolatis
At liberty island where there is a sign saying UNATCO HQ - Liberty Island or something like that, the 'island' is spelt 'Iisland'.

Re: It's done.

Posted: Wed Dec 19, 2012 11:50 pm
by DaveW
@Morpheus

1 - I'm pretty sure that should've been done. Weird.

2 - I didn't bother with that machine, it would be a massive pain in the ass due to all the different intricate tech textures, and it's only used one. I did update some of the yellow textures used in Area51, but, yeah - some of them might not be.

The skyline would require a map fix, but you shouldn't really notice that unless you have issues with masked textures. I wouldn't see anything wrong with a map fix at some point, though.

@Rolatis I was sure I fixed that. I'll have a look some time.

Re: It's done.

Posted: Thu Dec 20, 2012 3:16 pm
by Morpheus
rolatis wrote:At liberty island where there is a sign saying UNATCO HQ - Liberty Island or something like that, the 'island' is spelt 'Iisland'.
If its the one above the outside of the UNATCO HQ, it is fine:
Liberty Island HQ Sign
Liberty Island HQ Sign
2 - I didn't bother with that machine, it would be a massive pain in the ass due to all the different intricate tech textures, and it's only used one. I did update some of the yellow textures used in Area51, but, yeah - some of them might not be.
Ok, see your point with that.

Re: It's done.

Posted: Fri Dec 21, 2012 12:55 am
by rolatis
no the post right outside the dock where you start from

http://i907.photobucket.com/albums/ac27 ... a786cd.jpg

Re: It's done.

Posted: Fri Dec 21, 2012 2:00 am
by Morpheus
rolatis wrote:no the post right outside the dock where you start from

http://i907.photobucket.com/albums/ac27 ... a786cd.jpg
Never noticed that one, I see what you mean now.

Re: It's done.

Posted: Sat Dec 22, 2012 8:58 am
by bobby 55
More recognition for Dave and helpers, and of course New Vision from PC Gamer. http://www.pcgamer.com/2012/12/21/the-b ... allery-top

Re: It's done.

Posted: Sat Dec 22, 2012 10:45 pm
by Morpheus
Other than that, so far can't see other issues...I think there might be one or two alignment issues in a map or two but can't remember if that right and don't have time to check for now, so don't hold me to that one.
Found some alignment errors, many of the screens in Tongs Lab, most in the room where Alex is:
Tongs Lab Screens
Tongs Lab Screens

Re: It's done.

Posted: Sun Dec 23, 2012 10:47 am
by nexus
The best graphics mods of 2012
http://www.pcgamer.com/2012/12/21/the-b ... allery-top

and thank you very much for your work :)

Re: It's done.

Posted: Sun Dec 23, 2012 4:44 pm
by Morpheus
Morpheus wrote:
Other than that, so far can't see other issues...I think there might be one or two alignment issues in a map or two but can't remember if that right and don't have time to check for now, so don't hold me to that one.
Found some alignment errors, many of the screens in Tongs Lab, most in the room where Alex is:
The attachment TongsLab.jpg is no longer available
Not just in Tongs Lab but also in Versalife where the Police are near the elevator:
Screens alignment
Screens alignment
The best graphics mods of 2012
http://www.pcgamer.com/2012/12/21/the-b ... allery-top

and thank you very much for your work
Congrats, that is great, but always knew NV was good enough for something like that :D

Re: It's done.

Posted: Mon Dec 24, 2012 5:00 pm
by Morpheus
The Sub sign at the Naval Shipyard needs re-aligned too...If I have time I'll fix these myself, just working on figuring what textures need re-aligned.
Sub Sign
Sub Sign