Re: New Vision 2.0 - Deus Ex, AI, and you
Posted: Sat Mar 02, 2019 10:02 pm
It's definitely a subjective difference between the two, so I'll leave both available, unlike New Vision 1.0 which is condemned to the trash heap of history (maybe there's a copy somewhere, who knows).
Personally I thought 1.5 was the best direction I could take a re-texture project by re-imagining the visual style, not just copying it but 'sharper'. For me creatively it was the best choice, but as something I'd want to play, I personally enjoy the original 'vision' of the game faults and all. That's why I love the idea of AI upscaling because it is 100% faithful to the original intention, just with sharper pixels.
It sounds like others are trying to come up with solutions to the masked texture problem, but I think the textures included in the full release are good enough. Unless there's any significant upgrade to AI this is basically 'final', short of repacking the textures in the merged UTX format like New Vision 1.5
Personally I thought 1.5 was the best direction I could take a re-texture project by re-imagining the visual style, not just copying it but 'sharper'. For me creatively it was the best choice, but as something I'd want to play, I personally enjoy the original 'vision' of the game faults and all. That's why I love the idea of AI upscaling because it is 100% faithful to the original intention, just with sharper pixels.
It sounds like others are trying to come up with solutions to the masked texture problem, but I think the textures included in the full release are good enough. Unless there's any significant upgrade to AI this is basically 'final', short of repacking the textures in the merged UTX format like New Vision 1.5