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Call to the community 
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New Vision
New Vision
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Joined: Sat Nov 19, 2005 10:03 am
Posts: 2347
Post Re: Call to the community
Nameless Voice wrote:
But in the one case where I tried that, it crashed.

There was only one trans texture in BatteryPark, and it was in both trans and the normal folder, and the files looked identical, so I just threw in the one from the normal folder with the 'masked' flag.


Ok. Well, tell me what the name of the file is and I'll do it myself when you upload the package. Might be Photoshop screwing up my saved files.


Fri Mar 20, 2009 1:32 am
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NSF

Joined: Fri Oct 17, 2008 3:22 pm
Posts: 52
Post Re: Call to the community
Oh, what the hell, one more before bed.

Constructor

This one I'm fairly sure I got all the drawscales right.

_________________
All is well. We are not like the others.


Fri Mar 20, 2009 1:44 am
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New Vision
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Joined: Sat Nov 19, 2005 10:03 am
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Post Re: Call to the community
You rock.

You all rock.


Fri Mar 20, 2009 1:50 am
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UNATCO
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Joined: Fri May 11, 2007 12:39 pm
Posts: 143
Post Re: Call to the community
I think you missed the post where I said which one it was:

Nameless Voice wrote:
If I import the "pa_pde_sign.pcx" from TRANS\Catacombs\Glass, I get a general protection fault in UnrealEd


Might just be a corrupt file, maybe. In any case, it's too late now, I might look at it again tomorrow if someone else hasn't done it by then.


Fri Mar 20, 2009 1:56 am
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New Vision
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Joined: Sat Nov 19, 2005 10:03 am
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Post Re: Call to the community
Oh I see, sorry, completely missed that part. Just setting up a new basic site for the mod.


Fri Mar 20, 2009 2:06 am
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