"construction codes saved in local user datavault" - bug ?

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olipro
Mole Person
Posts: 7
Joined: Thu Mar 26, 2009 4:24 pm

"construction codes saved in local user datavault" - bug ?

Post by olipro »

Hello,
your mod is great, and I loved the sewers and all the work based on hacking the worldcorp computer system :P

I try to finish your mod without any help, but here, I am really stuck. And I don't know if it is a bug :

I try to log in the security terminal on the basements which "doesn't exists" with the login WCSciMain : bBadScience_1

And i have a button : when I press it, I can see the message : "construction codes saved in local user datavault".

But, when I see my goal/notes, there is nothing added. In the image folder too.

So, where are the codes downloaded ? Is there a bug if I have nothing added ?
(oh and sorry for my english, I am french. I read it better than I write it. ^^)
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Daggsy
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Re: "construction codes saved in local user datavault" - bug ?

Post by Daggsy »

The codes are to do with something that you may not have found. It's optional and not mission-critical though.
Ignore anything I just said, I got killed by a foldaway counter in a Downtown coffee shop.
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Jonas
Off Topic Productions
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Re: "construction codes saved in local user datavault" - bug ?

Post by Jonas »

It's not a bug, but I see your point: We should've probably come up with some proper way to show you that you downloaded something. As it stands, it's just sort of implied that you've acquired a code, and you'll be able to use it later.

I'll think about a way to make this clearer in the next patch.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
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Expeditions: Conquistador
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olipro
Mole Person
Posts: 7
Joined: Thu Mar 26, 2009 4:24 pm

Re: "construction codes saved in local user datavault" - bug ?

Post by olipro »

Oky, I am happy to have helped your team to improve that great mod :)

Anyway, my secondary objective is still to inject a virus on the black eye in the basements of WorldCorp.
I know that it is a secondary objective, but it would be silly for me to leave that place ...

So, what am I supposed to do now ?
I have to come back and search elsewhere the place where I can inject that virus ?
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Jonas
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Re: "construction codes saved in local user datavault" - bug ?

Post by Jonas »

olipro wrote:I have to come back and search elsewhere the place where I can inject that virus ?
Exactly :)
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
olipro
Mole Person
Posts: 7
Joined: Thu Mar 26, 2009 4:24 pm

Re: "construction codes saved in local user datavault" - bug ?

Post by olipro »

Ok, thank you :)

And ps : your mod is incredible.
Seriously, I have not been impressed by hard work like it since ... hm .... aeons of death maybe.
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