Jonas wrote:Yeah that's a shame, but it's essentially a tech limitation. Finding an actual work-around would've been tremendously hacky.
And now we've killed the fire trap and the turret hallway too, and we've made the electricity room entirely optional (you can go in there if you want to grab some items, but otherwise you can just walk right past it). We're doing this because obstacles where you have to take damage to get through are just plain poor design. Again: My fault.
When I went through the fire-laser-chamber and the flaming box room in 1.0.0, I got through them without taking damage, and without a fire extinguisher. If you just started running as soon as the door opened you could get to the other side before the traps fully activated. With the fire laser room you had to duck under the last laser, but with the boxes, if you started running as soon as the door opened you'd get out without getting caught by the fire. (I had to do this because I had discarded my fire extinguisher earlier and Shadowcode had locked the doors behind me so I couldn't go back for it). I don't think I used the speed aug to help me, but maybe I did.
I was annoyed that I couldn't shoot the boxes or detonate a LAM to destroy them, though. I thought I was stuck because I simply didn't have a fire extinguisher, until I realized that ShadowCode talked for long enough to run through the room before he lit up the boxes.
Jonas wrote:
The problem here is redundancy. You don't have to hack all 8 control panels, you only have to hack 4 - and that's the amount of multitools lying around that area. People just sort of assume they have to hack all 8 of them, even though they should be able to hear the door opening when they've hacked 4. Plus, isn't there a countdown!?
The floor opens at the same time - personally I thought the sound belonged to that. I don't remember a countdown (in 1.0.0).