Unofficial: Suggestions, Gameplay Help, and Questions topic.

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Jonas
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jonas »

Thanks! :mrgreen:
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

Well, somebody spend way too much time testing weaponry :D.

The only thing I noticed, and somewhat cared about, was that despite saying that improved skill increases reloadtimes, it never seemed to do that.
Then I checked DX and noticed it never did that there either. Silly DX.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Bulzeeb »

Heh, what can I say, I love testing weapons. And TNM introduces so many new shiny toys for me to try out, along with the very convenient "Test Dummy" pawn.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Scotch »

Jonas, a few bugs I noticed that may need to be hammered out in 1.0.3.:

- Bullet Time sometimes causes the characters to talk in the deep voiced, "slowed down" mode even when it is deactivated.

- When switching from Radish Adventure to the standard game, the game would still keep the radish adventure controls but in the 3d world. Needless to say, it was very hard to control my character when pressing a or d would cause my character to do a 180 :P.

- In ABI I have had problems with game crashing, possibly from infinite loops.

- "Press Escape to Skip" doesn't skip on the helicopter-to-ABI scene

- Sometimes, my character will unexpectedly stop moving and the game partially freezes, but not all the way. I ca still look around, but can't interact, whip out my weapon, or even access the pause menu. After about a minute, I regain control, but it's certainly weird.

Thanks. 7 years is such an incredibly long time, are you still a DX fan after all this time?
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jonas »

Scotch wrote:7 years is such an incredibly long time, are you still a DX fan after all this time?
Decidedly so, just not a TNM fan.

It's unlikely all of the problems you've described will be fixed. I'll look into them though.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Scotch »

Jonas, I think you can ignore that last problem. I have a wireless keyboard and it has happened on other games as well, so I think my keyboard is going bad and not the game.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jonas »

Thanks for the update :)
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

Hassat Hunter wrote:The only thing I noticed, and somewhat cared about, was that despite saying that improved skill increases reloadtimes, it never seemed to do that.
Then I checked DX and noticed it never did that there either. Silly DX.
Apparently it DOES do it, but it is never ever logged in the statistics in the inventory. Targeting improves reloadspeed as well.
Even more silly DX.

However, even if Trestkon's Pistols do not allow reload-mods, the faster reload does work properly, and very fast. However the EMP Pistol, which allows reload-mods doesn't work properly with faster reload. Unlike other weapons, the animation plays at it's normal speed and suddenly stops by the time it should be over instead of being rapided up...
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Chris Rosenkreutz »

Does the fist skill actually increase damage like it claims to or just allow you to use gloves?

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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jaedar »

There is oxygen in your blood (and lungs) that lets you burn :)
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Skilgannon »

And the oxygen in the air, but I think he meant to say "it" rather than "I", possibly referring to the Molotov bug?
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Made in China »

Chris Rosenkreutz wrote:Does the fist skill actually increase damage like it claims to or just allow you to use gloves?
Last time I checked, it increased damage quite a lot, but that's also due to the fact that the fists' base damage sucks.
Not that you need the damage increase anyway. Stun gloves = instant win. Every other glove sucks pretty bad.

God, I'd love to add a hidden "flower" glove canister which gives Mario's ball of flame. Could be pretty awesome, but I'm not a programmer. Also, it would be a fire overkill, since you already have the flamethrower, molotovs and the firestaff.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Skilgannon »

Speaking of flame weapons, my one gripe abot this game is that you guys went a bit overboard with the flame weapons that enemies have. I mean a lot of enemies have them, maybe too many.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jonas »

Nah, makes the energy shield aug and the fire extinguishers useful. And if you don't have them, don't get shot :)
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Skilgannon »

Heh, I tend to stick to the augs I found useful in DX, and I don't tend to clutter up my inventory with what I preceive to be "useless" items. I like stuff that I know I'm gonna A. use, and B. use against people. So, lockpicks, tools, pistols, sniper rifle, assault rifle, lams, etc... :)
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