Unofficial: Suggestions, Gameplay Help, and Questions topic.

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Hassat Hunter
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

At least 1 person agrees with you.
Also; it seems odd that when you tell Scara about it, nothing happens at all. I would assume Scara would try pull something off during the game.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jonas »

The consequences of telling Scara are in the Denouement - he has more important things to worry about during the 2 days TNM takes place over.

As for talking to Raving or Andreus about it. You know... we give you guys both our arms, both our legs, and most of our torso, and all you do is ask for the head too ;)
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by chris the cynic »

Yeah, actually, I would have liked a follow up too.

[Added:] Jonas, I told you ages ago that we would always want more. That said, I think this is something worth hearing. The ability to follow up makes actions feel like they have more meaning, which is always a good thing.

That would certainly be worth taking into account when you are working on your next project, whatever it may be.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Thehotdogman »

Jonas wrote: As for talking to Raving or Andreus about it. You know... we give you guys both our arms, both our legs, and most of our torso, and all you do is ask for the head too ;)
Sorry, didn't mean to sound unappreciative. To be fair, an acknowledgment is covered in the denouncement what with Andreas being healed and all. I just like having conversations with people.
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Hassat Hunter
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

Jonas wrote:The consequences of telling Scara are in the Denouement - he has more important things to worry about during the 2 days TNM takes place over.
So if I didn't told Scara he would survive? Okay, missed that being connected.
As for talking to Raving or Andreus about it. You know... we give you guys both our arms, both our legs, and most of our torso, and all you do is ask for the head too ;)
All those parts are nice, but aiming for the head is the quickest takedown ;). But yeah; the amount of response on player actions is already immensive, quite awesome.
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Hassat Hunter
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

Another suggestion; get some use for the Silencer mod.
I got 3 my last playthrough, but not a single weapon I used would accept them, thus I tossed all of them away.

Ironically; the most useless mod of the game is the most expensive one with Raven... :lol:
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by DDL »

Alternatively, you could consider using weapons that accept them...

You know, just sayin.

I mean, I played a whole game without ever using the GEP gun, so all that WP ammo I collected was useless. Is that actually a fault in the game?
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Scotch »

We should have universal amm- *is shot*

However, on the topic of ammo, I noticed some glitches with the mini-crossbow. When I would switch dart types, the non tranq darts would behave in the same fashion as the tranq darts. This pretty much made the crossbow useless to me. Perhaps this was fixed with 1.0.2, but I just wanted to bring it up if it wasn't before.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by DDL »

Really need to clarify what "behave in the same fashion" means.

If you mean the ammo usage issue, then yes: fix0red.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

DDL wrote:Alternatively, you could consider using weapons that accept them...
Sure, tell me the weapons that do.
AO's, ZP's and Kylie's come pre-installed, EMP gun doesn't allow, PHAT doesn't allow, Normal Pistol doesn't allow it, Stealth Pistol has pre-installed. All heavy and low tech weapons do not allow.
The normal sniper rifle doesn't allow it either. So basically that comes down to... just the regular Assault Rifle? Anything else?

TNM throws gazillions of ammo around that I don't use, but no complaining there. But pretty much all weapon mods have uses for whatever weapon you may desire to use, except the scope one.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jonas »

Hassat Hunter wrote:The normal sniper rifle doesn't allow it either. So basically that comes down to... just the regular Assault Rifle? Anything else?
Actually the sniper rifle allows the silencer as well. Apart from the sniper and the assault rifle, I dunno, but that's the way it was in Deus Ex too, so quit yer whining ;)
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by JC_Helios »

Hassat Hunter wrote:Kylie's
Was that changed in 1.0.2? because I remember reporting that adding a silencer to Kylie's rifle made it silent, so it definitely wasn't in 1.0.1
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Hassat Hunter »

My bad. Kylie's doesn't have a silencer pre-installed.
but that's the way it was in Deus Ex too, so quit yer whining
I was just wondering if some weapons like the PHAT could have a silencer option or some pre-installed not installed so the most expensive mod of the game had some proper uses.
I doubt removing a pre-installed silencer makes the game easier ;).
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by Jonas »

The PHAT rifle is already a stealth weapon, adding a silencer to a weapon with no muzzle sound would do exactly nothing except waste a perfectly good weapon mod.

Same thing goes for the EMP gun, and pretty much all our other weapons are either heavy or low tech.
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Re: Unofficial: Suggestions, Gameplay Help, and Questions topic.

Post by DDL »

Silenced Katana!

IT COULD WORK
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