Hahaha was about to leave a comment when I realised it was posted Aug 2008. Where the FUCK DOES THE TIME GO??!?!?oneJonas wrote: I'm not saying it's an unproblematic design - we faced some challenges during playtesting, which I discussed on my blog, you might find it interesting if you're into game design:
http://rooc.offtopicproductions.com/blo ... he-sewers/
Personally I found the sewers a great learning experience for 'how to disable the maximum number of greasels for the minimum resource invested': shooting until they're too wounded to be angry, or blocking up a doorway with crates that I can jump over but they can't, herding them into an angry spitting mass behind me, leaping into cover and LAMming them when bunched up.
I wasn't happy about it, of course, but it was nevertheless instructive.