Worldcorp floor 3 question
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nalle
Mole Person
Joined: Sat May 12, 2012 9:45 pm Posts: 8
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 Worldcorp floor 3 question
Hey everyone! I recently decided to replay TNM but just like last time I just can't for the love of me figure out how to get this locker open. So yeah it's located on WC Floor 3 in one of the rooms and I think I might go mad soon unless I get it open. 
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| Sat May 12, 2012 9:57 pm |
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bobby 55
Illuminati
Joined: Wed Jun 24, 2009 9:15 am Posts: 6257 Location: Brisbane Australia
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 Re: Worldcorp floor 3 question
Don't go mad. That's just for decoration. 
_________________ Growing old is inevitable.......Growing up is optional
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| Sat May 12, 2012 10:16 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13868 Location: Hafnia
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 Re: Worldcorp floor 3 question
Yeah sorry, the red nanomatter is just some nasty virus WorldCorp has been developing, it's not something you can obtain and use in any way, it's just there to show you what they use their nano labs for 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Sat May 12, 2012 10:43 pm |
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Hassat Hunter
Illuminati
Joined: Fri Apr 10, 2009 1:20 pm Posts: 2126
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 Re: Worldcorp floor 3 question
Except for cheats of course I think it appears in the phasrox menu, but yeah, it has no use...
_________________ Can somebody tell me how I can get a custom avatar? Oh wait, I already got one...
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| Sun May 13, 2012 3:21 pm |
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nalle
Mole Person
Joined: Sat May 12, 2012 9:45 pm Posts: 8
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 Re: Worldcorp floor 3 question
ROFL!! I honestly had no idea it was supposed to just be decoration. Sure, those red canisters aren't used anywhere else in the game by the player but I still thought it was something useful and here's why:  Yeah behind that force field there is a gas grenade and a biocell and I have been unable to open that as well. Since those are usable items and are found in the same room, I figured there must be a way to get them and if that is the case then surely there is a way to get the red canisters and perhaps use them for something as well. I'm rambling I guess but I just want you all to know why I was convinced you could open the locker. So, erm.... is there a way to retrieve that gas grenade and the biocell?
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| Sun May 13, 2012 9:42 pm |
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bobby 55
Illuminati
Joined: Wed Jun 24, 2009 9:15 am Posts: 6257 Location: Brisbane Australia
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 Re: Worldcorp floor 3 question
Don't be dismayed, I tried to blast it open and killed myself in the process. You could open the console and type opensesame, make sure you've targeted the door. I dunno if that'll work though.
_________________ Growing old is inevitable.......Growing up is optional
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| Sun May 13, 2012 9:52 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13868 Location: Hafnia
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 Re: Worldcorp floor 3 question
I think that thing with the biocell and such is a mistake - a case of the person placing the items (myself) not being on quite the same page as the person who made the level (ZeroPresence). I'm surprised it hasn't been fixed in any of the patches, but it could actually be that it was fixed in one patch, then re-bugged in another. You never know.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Sun May 13, 2012 10:27 pm |
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nalle
Mole Person
Joined: Sat May 12, 2012 9:45 pm Posts: 8
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 Re: Worldcorp floor 3 question
It appears as both our attempts at opening it are reminiscent of that scene from Independence Day when they desperately try to nuke the space ships with the super shields.
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| Mon May 14, 2012 2:25 pm |
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bobby 55
Illuminati
Joined: Wed Jun 24, 2009 9:15 am Posts: 6257 Location: Brisbane Australia
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 Re: Worldcorp floor 3 question
Hahahaha! As long as I'm not Randy Quaid's character. 
_________________ Growing old is inevitable.......Growing up is optional
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| Mon May 14, 2012 7:11 pm |
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Hassat Hunter
Illuminati
Joined: Fri Apr 10, 2009 1:20 pm Posts: 2126
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 Re: Worldcorp floor 3 question
Time to do it right for 1.0.5 then 
_________________ Can somebody tell me how I can get a custom avatar? Oh wait, I already got one...
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| Mon May 14, 2012 10:23 pm |
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Hogeyhead
Thug
Joined: Wed Mar 18, 2009 1:18 am Posts: 45
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 Re: Worldcorp floor 3 question
1.05?????????????????????????????????????????????????????????
Or is that just wishful thinking?
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| Sun May 20, 2012 2:49 am |
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bobby 55
Illuminati
Joined: Wed Jun 24, 2009 9:15 am Posts: 6257 Location: Brisbane Australia
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 Re: Worldcorp floor 3 question
For realz. After HDTP is finalized we'll be testing TNM for compatibility. The TNM team are working on that aspect and Jonas is adding a couple of things as well.
_________________ Growing old is inevitable.......Growing up is optional
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| Sun May 20, 2012 4:30 am |
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ZeroPresence
The Nameless Mod
Joined: Mon Oct 17, 2005 7:29 pm Posts: 591 Location: Florida, USA
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 Re: Worldcorp floor 3 question
Hey, I can solve this right now... oh dear I'm so late! I really must get my watch checked. Remember how I used to hate using the TNM packages with UED2 so I would basically map out my levels bare-bone and just allow you guys to place all the TNM items/decor? Yeah, this is where that system failed for us. That was supposed to be opened by a black button somewhere or possibly a TNM computer but it just didn't get linked up. By the looks of that I probably called that "LockBox_Shield01" or something.
_________________ Sheeki-deeki quack quack.
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| Sun Jun 03, 2012 5:19 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13868 Location: Hafnia
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 Re: Worldcorp floor 3 question
Cool, nice to know what your intention was. I'll figure out what to do with it when we resume work on 1.0.5 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Sun Jun 03, 2012 9:48 am |
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ZeroPresence
The Nameless Mod
Joined: Mon Oct 17, 2005 7:29 pm Posts: 591 Location: Florida, USA
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 Re: Worldcorp floor 3 question
Is there anything I could do to help with that patch release? Or is it mostly stuff out of my realm of bodacious mapping?
_________________ Sheeki-deeki quack quack.
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| Tue Jun 05, 2012 1:06 am |
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