Re: Missing something in the OSC
I don't remember the exact object in question, but I'd assume it's just a bit of set dressing. TNM was released at a time when computers could handle substantially more detailed environments than when Deus Ex came out, but we were always a bit short on actual environment art to fill out the game world. One of our solutions was to repurpose existing art and use it in ways other than how it was intended - putting in a random debris piece from a milbot sounds like an example of that. You can ostensibly imagine logical reasons why it would be there, particularly since there's a functional milbot a bit further in, so it makes sense they would have some spare parts lying around.
Yeah that was my favourite thing about Deus Ex as well: all the little "secrets" that weren't really hidden at all, you just had to go looking
I know you can get up there, I'm pretty sure ZeroPresence (the level designer of that mission - and many others) wouldn't have put anything there without making sure it could be reached. You may have to do a lot
of stacking of crates and barrels to get there though