TNM Walkthrough- a WIP

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bobby 55
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Re: TNM Walkthrough- a WIP

Post by bobby 55 »

Playthrough number ten will be epic armed with Hassat's walkthrough and the new patch. Then I'll give TNM a rest for a while , maybe, perhaps. :smile:
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Re: TNM Walkthrough- a WIP

Post by Jonas »

Hassat Hunter wrote:Are the highlights annoying or the bugs? 0_0
BOTH! :lol:

(But I'm okay with them really, you don't have to remove them - except the ones we've fixed when 1.0.4 is out of course!)
As for the missing spasm animation; it really didn't work at all for me, and I recall it doing so before for me 1.0.1 and 1.0.2, but not now (updated 1.0.1-1.0.3).
Hm maybe your consys.u is b0rked. It works fine for me, and if it's worked in all the previous patches, then it can't possibly be a patching error. It's probably just a random fluke.

Does it work for anybody else?
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Re: TNM Walkthrough- a WIP

Post by bobby 55 »

Are we talking gargleblasters? Then yes it did work for me.
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Re: TNM Walkthrough- a WIP

Post by Jonas »

Awesome, I'll consider it confirmed and remove the note from the walkthrough then.
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Re: TNM Walkthrough- a WIP

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I can't remember if it was instantaneous pre the 1.03 patch, you have to wait a few seconds to see the effect.
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Re: TNM Walkthrough- a WIP

Post by Jonas »

He's supposed to spasm when the "(Spasms)" line comes up in the subtitles.
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Re: TNM Walkthrough- a WIP

Post by Hassat Hunter »

Jonas wrote:
Hassat Hunter wrote:Are the highlights annoying or the bugs? 0_0
BOTH! :lol:

(But I'm okay with them really, you don't have to remove them - except the ones we've fixed when 1.0.4 is out of course!)
Good, I just added a bunch more... :mrgreen:

And I guess it's another random fluke like mr. Gwog eating much lead :?
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Re: TNM Walkthrough- a WIP

Post by bobby 55 »

The walkthrough looks awesome in wiki.
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Re: TNM Walkthrough- a WIP

Post by Jonas »

It'll look better with screenshots *pokes Hassat right between the ribs*
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Re: TNM Walkthrough- a WIP

Post by bobby 55 »

*Bob proffers Hassat some ice*
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Re: TNM Walkthrough- a WIP

Post by Jaedar »

Hassat, I think you missed something in the slums, namely a lockpick and a medkit close to the grate mentiond here :
Across the boarded up door notice a vent in the floor. Lockpick it, then fall down. Crawl up, use the ladder to get off the roof and look behind the dumpster to the left for 32 credits. There is nothing behind the locked door, save your lockpicks. Move up the other ladders, all the way to the top to find some Lollerskates and a datapad with a picture. Move back to the street again and proceed to the metrostation.
Namely, as you have climbed the ladder do a 180 turn and just before you fall of the ledge, look to your left, on the ledge there, between roof and ground level, you should see the goodies :)
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Re: TNM Walkthrough- a WIP

Post by Hassat Hunter »

They are listed on day 2. Are they also available on day 1? (note: check)

Also, to Jonas... what size should the screenshots be? Mine will turn 1440x900, but I am going to assume I have to downsize them somewhat for the Wiki. I am going for 2 notches down (but what is 2 notches down here, 900x600?)...
(or is 1440x900 fine?)
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Re: TNM Walkthrough- a WIP

Post by Jonas »

Uh I dunno, you can just leave it at 1440 x 900 I think, we'll use the thumbnail function to make them more manageable, and readers can click through to the full-size one if they want.

I hope you're using anti-aliasing :P
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Jaedar
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Re: TNM Walkthrough- a WIP

Post by Jaedar »

Hassat Hunter wrote:They are listed on day 2. Are they also available on day 1? (note: check)
yeah, they are, and I think they may also respawn while you're in DXI :)
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Re: TNM Walkthrough- a WIP

Post by Hassat Hunter »

Now with 13 screenshots, but it can definitely use more...
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