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ggrotz
MJ12
Joined: Tue Nov 10, 2009 12:55 am Posts: 457
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 Re: Your most stupid death
Yeah same here. I really don't get why there are some that are into that. I remember playing one of the Tom Clancy series of games and right when I started, I walked into an area and died immediately for the first two or three playthroughs. I figured "alright, realistic stuff, one bullet = dead" so I started looking around as I went and found nothing. So the game went into the bin never to be played again. Something like that just doesn't make it fun at all. Even more so something like this door/lift business, which is pervasive in TNM. Or weapons buffed so much to be uber deth kanons (that gets boring on both sides of the coin).
_________________ You can find my Deus Ex Loader here.
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| Wed Dec 30, 2009 4:57 pm |
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JizzyJeff
UNATCO
Joined: Sat Jun 13, 2009 5:53 am Posts: 205
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 Re: Your most stupid death
So let's get this straight...you don't like becoming a badass killing machine?
_________________ My name is not Jeff.
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| Wed Dec 30, 2009 5:07 pm |
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ggrotz
MJ12
Joined: Tue Nov 10, 2009 12:55 am Posts: 457
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 Re: Your most stupid death
That's the whole point of this genre of games, like Deus Ex. But I (and I think most) would like their games to be somewhat challenging, instead of running through a game with no real resistance because everything dies immediately when you point your UDK at it.
_________________ You can find my Deus Ex Loader here.
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| Wed Dec 30, 2009 5:17 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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 Re: Your most stupid death
First, read my last post in this thread (1 page back). Second, exactly how difficult is it to not stand under descending elevators!? Is it something you do a lot in real life without coming to any harm? 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Thu Dec 31, 2009 5:36 pm |
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ggrotz
MJ12
Joined: Tue Nov 10, 2009 12:55 am Posts: 457
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 Re: Your most stupid death
I'm well aware it's a problem that occurs in all the DX mods and DX itself, so I'm not too down on it. Besides, I don't think automatic doors occur in real life - that's how I usually get done in unexpectedly in TNM anyway. 
_________________ You can find my Deus Ex Loader here.
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| Thu Dec 31, 2009 5:42 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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 Re: Your most stupid death
You mean death by automatic doors, I assume? No, automated doors probably don't kill anybody, but note that most of the doors that could kill you in TNM were bugs and have been fixed. Elevators will still crush you, but I imagine that probably goes in real life as well. Then there are the falling doors in the ShadowCode mission, but if you don't quicksave before jumping into that first chute, you have it coming.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Thu Dec 31, 2009 5:49 pm |
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ggrotz
MJ12
Joined: Tue Nov 10, 2009 12:55 am Posts: 457
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 Re: Your most stupid death
The doors at the bottom of the engineering section of the Space Station come to mind most on this one... While I'm at it: I looked at the Redsun intro (that's my next walkthrough recording once I get some things worked out), and got a question out of curiousity: How does TNM fall in relation to the Redsun claims? I imagine it probably doubles the Redsun claims? (4 or 5 years in development, longer than it took DX2 to develop) I guess I'm asking about the development time frame and so on (especially since I really don't know how long it took to develop DX2)?
_________________ You can find my Deus Ex Loader here.
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| Thu Dec 31, 2009 5:53 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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 Re: Your most stupid death
If you mean the airlock ones, that's because their opening and closing is independent of the oxygen, so if you managed to get in the way of one of them, it would fuck the consistency up completely. Better to kill you off for being a fool then. It took 7 years, 2 months, and 11 days to develop TNM, so no - not quite double.
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Thu Dec 31, 2009 5:56 pm |
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JizzyJeff
UNATCO
Joined: Sat Jun 13, 2009 5:53 am Posts: 205
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 Re: Your most stupid death
I don't recall ever being crushed by an elevator. Not trying to be an arse, just not sure what the fuss is all about.
_________________ My name is not Jeff.
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| Thu Dec 31, 2009 6:01 pm |
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Kee715
Illuminati
Joined: Sat Nov 29, 2008 7:15 pm Posts: 1052 Location: Grand Saline, Texas
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 Re: Your most stupid death
I was only crushed by an elevator when I stumbled into the trap involving falling elevators, otherwise I do not make an idiot of myself by standing under falling elevators.
_________________ Subject: Walrus, The Profession: Lurker
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| Thu Dec 31, 2009 7:16 pm |
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justanotherfan
Illuminati
Joined: Sun Feb 27, 2005 11:28 pm Posts: 2285
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 Re: Your most stupid death
I'm really surprised how difficult it is to model an elevator. I understand that if two cars have velocity, and crash on either side of JC, he'll die. If two elevator doors have velocity, they should collide with JC, he loses 1 health point (the door chips a fingernail), and the doors reverse direction. I think another one that happened was getting stuck on the groundfloor in an elevator, but the elevator went up, but that might have been the door thing too. I hate bugs like "You're stuck in the floor now!" Killing someone that stands underneath an elevator is logical. It's annoying when a game makes "underneath the elevator" a necessary part of the level though since I don't like instadeath. I think TNM did that at one point with three elevators in a row, but it was just a platformer jumping thing that I completed without realizing it (just run forward and jump over the holes). I'm sure everything possible was done to fix the doors problem for TNM, since that certainly goes for every other Deus Ex bug. I kind of do blame Deus Ex, since they had the code to modify the engine. It's unprofessional when I see Manderly swinging around on his office door, but JC getting crushed to death trying to escape the office sucks. I don't know why, but I don't quicksave. Infinite continues removes all the challenge, while instadeath makes it frustrating. It's my style of play that I should change to adapt to each game.
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| Thu Dec 31, 2009 8:04 pm |
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chris the cynic
Human Encyclopaedia
Joined: Thu Jan 26, 2006 9:50 pm Posts: 2200
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 Re: Your most stupid death
As I recall the standard doors on the space station were modified so that now they stay open all the time because they had an unfortunate habit of eating people.
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| Thu Dec 31, 2009 8:12 pm |
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ggrotz
MJ12
Joined: Tue Nov 10, 2009 12:55 am Posts: 457
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 Re: Your most stupid death
It's not necessarily a purposeful thing...or a big deal. It's something that happens and happens to be a "most stupid death" so it gets brought up in this thread. A good example of a few of mine. At the bottom of the space station, there's a door that leads to a milbot at semi-close quarters. One might tend to say "hey I need to back up before I let loose this 20mm round so I don't get blown up", do that, and then "slap" by the automatic door behind you. Dead. Like was said, just an engine thing. In this example, I've learned to just stand there and let loose with a full clip from the MUDK and move on.
_________________ You can find my Deus Ex Loader here.
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| Thu Dec 31, 2009 8:27 pm |
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bobby 55
Illuminati
Joined: Wed Jun 24, 2009 9:15 am Posts: 6234 Location: Brisbane Australia
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 Re: Your most stupid death
Jonas (bless him) fixed those doors in the 1.03 patch. They killed me more times than the aliens. lol.
_________________ Growing old is inevitable.......Growing up is optional
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| Thu Dec 31, 2009 8:42 pm |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13851 Location: Hafnia
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 Re: Your most stupid death
No I think the one ggrotz mentions is an airlock, and like I described above, it has to kill you or the consistency of the air lock mechanic is fucked up (and we're big suckers for consistency).
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Fri Jan 01, 2010 1:59 am |
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