Patch 1.0.2

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Trestkon
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Re: Patch 1.0.2

Post by Trestkon »

ThisIsMyUsername wrote:
Jonas wrote:So?

Fix it the standard way.
Could you at least tell me what causes this crap? It's really annoying.
Pathfinding errors, the NPCs get stuck and can't find a way to get where they're going, causing the game to explode.
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Jonas
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Re: Patch 1.0.2

Post by Jonas »

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Re: Patch 1.0.2

Post by JeniSkunk »

Jonas wrote:Today I finally caught up with this thread.
Here's a preliminary list of fixes for 1.0.3.
Thanks for publishing the preliminary list of fixes Jonas :)
Made sure Wolfy's mission is closed if you kill him or knock him out and that you don't get any messages or goal updates from him.
Question: did you fix Wolfy's script so it fully closes if you have successfully completed the mission and received the reward?
Currently in 1.0.2, after having successfully completed the mission and received the reward from Wolfy, you can go back into DXE and fail the mission.
The firestaff now accepts no weapon mods - sorry folks, no modding the legendary relics.
*mutter grumble* I liked being able to beef up the Admin Staff.
Added console command for forcing small conversations fonts: type "toggleconvofonts" into the console.
YAAAAAY! :)

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Re: Patch 1.0.2

Post by Hassat Hunter »

JeniSkunk wrote:Currently in 1.0.2, after having successfully completed the mission and received the reward from Wolfy, you can go back into DXE and fail the mission.
Another one is reporting success on the mails without the sheep poster, then getting back in and returning with the sheep poster results in getting no conversation (thus: reward).
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Re: Patch 1.0.2

Post by jdistheone »

Last time I died when I came back everything is too close....like I have the scope setting on all the time. Tried restarting game and computer...nothing works. Went back to previous saves and it seems they are all affected. Anybody else encounter this?
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Re: Patch 1.0.2

Post by Jonas »

Uh yeah there's some code to fix that, but the number you need to use depends on your resolution, I think. I'm afraid somebody else will have to tell you the particulars, as I don't remember.
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Re: Patch 1.0.2

Post by DDL »

fov 75

I think.

Though for widescreen it changes to around 82ish (depending on aspect ratio).
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Re: Patch 1.0.2

Post by Hassat Hunter »

Ah, thnx. Was looking for that too after noticing having BulletTime on when removing SC, it didn't remove the FOV restriction 0_0.
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Re: Patch 1.0.2

Post by JeniSkunk »

DDL wrote:fov 75
I think.
Though for widescreen it changes to around 82ish (depending on aspect ratio).
Hassat Hunter wrote:Ah, thnx. Was looking for that too after noticing having BulletTime on when removing SC, it didn't remove the FOV restriction 0_0.
The correct FOV values for widescreen are here: http://www.widescreengamingforum.com/wi ... hp/Deus_Ex

16:9=91.3154482287
15:9=87.61661884
16:10=85.2812718522

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Re: Patch 1.0.2

Post by Jaedar »

Hassat Hunter wrote:Ah, thnx. Was looking for that too after noticing having BulletTime on when removing SC, it didn't remove the FOV restriction 0_0.
How do you get bullet time anyway?
"Delays are temporary; mediocrity is forever."
odio ergo sum
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Re: Patch 1.0.2

Post by jdistheone »

JeniSkunk wrote:
DDL wrote:fov 75
I think.
Though for widescreen it changes to around 82ish (depending on aspect ratio).
Hassat Hunter wrote:Ah, thnx. Was looking for that too after noticing having BulletTime on when removing SC, it didn't remove the FOV restriction 0_0.
The correct FOV values for widescreen are here: http://www.widescreengamingforum.com/wi ... hp/Deus_Ex

16:9=91.3154482287
15:9=87.61661884
16:10=85.2812718522

Jenifur Charne

Thanks that solved it. I reset back to 75, next game I'll see what it looks like in widescreen...this is the only way I've ever played it....
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Re: Patch 1.0.2

Post by Hassat Hunter »

Jaedar wrote:How do you get bullet time anyway?
Watch the secret ending...
Can somebody tell me how I can get a custom avatar?
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Re: Patch 1.0.2

Post by Jaedar »

Hassat Hunter wrote:
Jaedar wrote:How do you get bullet time anyway?
Watch the secret ending...
I have... Maybe I missed something though. Like, how do I add it to a key? :P
"Delays are temporary; mediocrity is forever."
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Re: Patch 1.0.2

Post by Hassat Hunter »

Have you checked the rebind keys menu? Scroll all the way down ;).
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Re: Patch 1.0.2

Post by heliosentity101 »

sorry to ruin the fun , but bullet time is kind of a pain in the ass :( in my tnm , it always makes the game crash :( jonas once said it might be a pain to fix , I hope it's fixed for the next pach anyway [-o<
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