Field of view permanently screwed up after ShadowCode

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Vegard Pompey
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Field of view permanently screwed up after ShadowCode

Post by Vegard Pompey »

After uploading ShadowCode, my field of view is still screwed up. The strange filters, the movement and the picture of ShadowCode is gone, but my field of view is zoomed in farther than it should be, and this error is even present when I start a new game.
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Jonas
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Re: Field of view permanently screwed up after ShadowCode

Post by Jonas »

I think the console command for changing your FOV is just "fov". Try putting in "fov 60", then mess around with it until you get something that looks all right. I don't remember what the default is.
Jonas Wæver
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Vegard Pompey
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Re: Field of view permanently screwed up after ShadowCode

Post by Vegard Pompey »

Thanks, that seems to work. A bit annoying that I don't know the default value though, since now even if things do look alright I'm going to keep wondering the value maybe isn't slightly off.

Excellent, excellent music in the goat city, by the way :D
~DJ~
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Re: Field of view permanently screwed up after ShadowCode

Post by ~DJ~ »

FOV 75 is default
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kdawg88
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Re: Field of view permanently screwed up after ShadowCode

Post by kdawg88 »

Shadow must have really done a number on you :o
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Jonas
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Re: Field of view permanently screwed up after ShadowCode

Post by Jonas »

I think it has something to do with your aspect ratio. The script just sets the FOV back to 75 after ShadowCode is done with you, but that's 4:3 I think - if you're running the game in eg. a 16:10 resolution, it's not gonna look right.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Vegard Pompey
Mole Person
Posts: 3
Joined: Wed Aug 17, 2011 3:39 pm

Re: Field of view permanently screwed up after ShadowCode

Post by Vegard Pompey »

Yeah I'm running it in 16:9. A value of 100 seems to look alright.
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