Field of view permanently screwed up after ShadowCode
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Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
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- Mole Person
- Posts: 3
- Joined: Wed Aug 17, 2011 3:39 pm
Field of view permanently screwed up after ShadowCode
After uploading ShadowCode, my field of view is still screwed up. The strange filters, the movement and the picture of ShadowCode is gone, but my field of view is zoomed in farther than it should be, and this error is even present when I start a new game.
Re: Field of view permanently screwed up after ShadowCode
I think the console command for changing your FOV is just "fov". Try putting in "fov 60", then mess around with it until you get something that looks all right. I don't remember what the default is.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- Mole Person
- Posts: 3
- Joined: Wed Aug 17, 2011 3:39 pm
Re: Field of view permanently screwed up after ShadowCode
Thanks, that seems to work. A bit annoying that I don't know the default value though, since now even if things do look alright I'm going to keep wondering the value maybe isn't slightly off.
Excellent, excellent music in the goat city, by the way
Excellent, excellent music in the goat city, by the way
Re: Field of view permanently screwed up after ShadowCode
FOV 75 is default
Re: Field of view permanently screwed up after ShadowCode
Shadow must have really done a number on you
Re: Field of view permanently screwed up after ShadowCode
I think it has something to do with your aspect ratio. The script just sets the FOV back to 75 after ShadowCode is done with you, but that's 4:3 I think - if you're running the game in eg. a 16:10 resolution, it's not gonna look right.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- Mole Person
- Posts: 3
- Joined: Wed Aug 17, 2011 3:39 pm
Re: Field of view permanently screwed up after ShadowCode
Yeah I'm running it in 16:9. A value of 100 seems to look alright.