Serial size mismatch
Posted: Thu Mar 07, 2013 7:42 pm
I reinstalled this mod 4 days ago because it is fun. My play through has been largely messing with mechanics. Twice I have broken the game and had to restart, hooray. I am asking for some help though because this crash is not my doing. It's happening upon completing old PDX server complex then loading Goat City. I doubt it's related but I've had the Shadowcode FOV shennanigans and set the FOV in console.
Another problem that is appearing is the game loads up and sometimes on changing maps switched to windowed then back to a partial full screen shot displaced on my monitor. I just alt+tab in and out to fix it, but it'd be nice if it went away.
Code: Select all
Init: Shut down moving brush tracker for Level 20_NSC.MyLevel
Critical: appError called:
Critical: Model 20_GoatCity.Model1030: Serial size mismatch: Got 3401626, Expected 5364230
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: LoadObject
Critical: (Model 20_GoatCity.Model1030 3870136==3870136/6575219 468510 5364230)
Critical: ULinkerLoad::Preload
Critical: ULevel::Serialize
Critical: LoadObject
Critical: (Level 20_GoatCity.MyLevel 3870136==3870136/6575219 6157308 310582)
Critical: ULinkerLoad::Preload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UObject::StaticLoadObject
Critical: (Engine.Level None.MyLevel ..\TNM\Save\Current\20_GoatCity.dxs)
Critical: LoadLevel
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.