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Critical Error during flight scene to ABI

Posted: Tue Jul 23, 2013 9:03 pm
by BoardGuest
I heard you can fly to ABI but how do I do that??

The error:

Assertion failed: ViewActor [File:D:\pjr\Clean\Engine\Src\UnGame.cpp][Line: 1223]

History: UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick
<- ClientTick <- UGameEngine::Tick <- XGameEngineExt::Tick <- UpdateWorld <-
MainLoop

I don't think I need to explain to you the severity of the issue. A Board Guest cannot play the game!!

On a more serious note though, what the sheep is going on?

Re: Critical Error during flight scene to ABI

Posted: Thu Jul 25, 2013 3:00 pm
by x51
BoardGuest wrote:I heard you can fly to ABI but how do I do that??

The error:

Assertion failed: ViewActor [File:D:\pjr\Clean\Engine\Src\UnGame.cpp][Line: 1223]

History: UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick
<- ClientTick <- UGameEngine::Tick <- XGameEngineExt::Tick <- UpdateWorld <-
MainLoop

I don't think I need to explain to you the severity of the issue. A Board Guest cannot play the game!!

On a more serious note though, what the sheep is going on?
Halt execution of the program and end the debugging session. But before you end DS write your's CPU regs status (especially EBP, ESP, EDX regs), I got this error on other game built on Unreal-1 engine, I fix that adding to .cpp file assembler injection to flush registers:
MOV EBP, ECX
XOR EBP
MOV ESP, ECX
XOR ESP
MOV EDX, ECX
XOR EDX
XOR ECX