[SOLVED] TNM 1.0.4 - General Protection Fault
Posted: Mon Jan 19, 2015 11:50 am
Hi there. I played this awesome mod without 1.0.4 patch, but now i install that and I start getting this Error (image clickable):
Also I got this strings in log file:
My pc info:
Also I got this strings in log file:
Code: Select all
ScriptLog: Login: Player
Log: Possessed PlayerPawn: trestkon 20_WCFloor1.trestkon1
ScriptLog: All inventory from Player is accepted
ScriptLog: DeusExLevelInfo - Spawned new mission script 'TNM.tnmMission20'
Init: Initialized moving brush tracker for Level 20_WCFloor1.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: **** InitStateMachine() - 20_WCFloor1.trestkon1 started mission state machine for 20_WCFLOOR1
Critical: AActor::ProcessState
Critical: Object WCSecurity 20_WCFloor1.WCSecurity11, Old State State TNM.TNMPawn.Patrolling, New State State TNM.TNMPawn.Patrolling
Critical: AActor::Tick
Critical: AScriptedPawn::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/19/15 14:32:47
Code: Select all
CPU: Core 2 Duo E6750
RAM: 4GB
VGA: Intel GMA HD3150
OS: Slackware64-current, Wine version 1.6.2 (DX v1.112fm, VC2008 libs installed)