Bugs

Let us help you solve any problems you might have with TNM. This forum should remain spoiler-free - if your problem is spoilery in nature, please post in the forum above.

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Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
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gamer0004
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Re: Bugs

Post by gamer0004 »

TNM crashed three times within half an hour... while I had played it without any crahses before for 2 hours!
I'm using vanilla Dx, latest patch (GotY edition) and the included openGL renderer. I changed the brightness setting to .60 or 60 (whatever they use).

This is the error message:

Image
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gamer0004
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Re: Bugs

Post by gamer0004 »

Jonas wrote:
when you turn on/off Phasmatis' TV in his apartment, his futz speech sometimes messes up, and there's a lot of lag
Yeah the lag is on purpose, we've implemented a delay in turning the TV on or off because - believe it or not - toggling it too fast used to crash the game. No idea why, but I think it was a sound thing.
Actually when I did that, my pc was lagging: it was suddenly really busy. And indeed Trestkon stopped saying his line after about the first word.
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irenicus
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Re: Bugs

Post by irenicus »

I don't know if it's supposed to be reported here, but as i have had the same problem like gamer0004...

TNM chrashed two times(first while loading a savegame, second in the downtown sector where it lagged a little bit until it crashed) without an error message. The third time(i wanted to build a stack to get to the stealth pistols) it gave me this message:
The attachment tnmcrash.JPG is no longer available
ps.: i really love this game so far (especially your sense of humor), even if i'm only at the very beginnig...
Attachments
tnmcrash.jpg
Last edited by irenicus on Wed Mar 18, 2009 1:21 am, edited 1 time in total.
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bananaSkill
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Re: Bugs

Post by bananaSkill »

Jonas wrote:
AgentSmithereens wrote:when you alt-tab ingame, and then return to it, the colours are all messed up, and the screen goes mental
Other people have mentioned this - it's the OGL renderer. Try downloading the DX9 renderer from Chris Dohnal's site, that may work better for yo.
i can't use alt-tab for some strange reason but if i use the windows key and go back i get:
Image
click


other than that no crashes, great job guys!
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JC12
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Re: Bugs

Post by JC12 »

bananaSkill wrote:
Jonas wrote:
AgentSmithereens wrote:when you alt-tab ingame, and then return to it, the colours are all messed up, and the screen goes mental
Other people have mentioned this - it's the OGL renderer. Try downloading the DX9 renderer from Chris Dohnal's site, that may work better for yo.
i can't use alt-tab for some strange reason but if i use the windows key and go back i get:
Image
click


other than that no crashes, great job guys!
That can be Fixed with Chris Dohnal's DirectX9 Renderer
It's supposed to be experimental (I think) but I've had no issues with it so far. Fixes the Alt+Tab problem. :)
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Thehotdogman
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Re: Bugs

Post by Thehotdogman »

I'm using Vista home premium DXGOTY, latest patch (goty edition), and TNM (no extra renderers)

I'm not sure if this is a bug, or just some thing that happens to me, but whenever i start TNM, the screen attempts to go into fullscreen mode, but then "windows" itself on the desktop. I have to navigate into settings, display, and toggle fullscreen effects to get it to fully stretch to the ends of my monitor.

There was one time that it started up properly in fullscreen, but that's about one time out of like fifteen or twenty. I'm honestly not even sure if this is a problem, just ignore it if it isn't, and sorry if i'm wasting anyone's time.

Edit: If i try to steal the sword (and that other stick like thing) from the shop in the slums, and then try to escape through the door, the game crashes. Though, in hindsight, it definitely discourages stealing, and so a success?

Edit2: I took a closer look at what happens, and it seems that my infolink repeats "goals updated" after i've done it. It might have started after i mowed down the dark templar, i'll try to reproduce it. I got out the door (i think in between updates of the infolink) and saved. Upon trying to safely exit the game and report this, the game froze and crashed.
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AgentSmithereens
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Re: Bugs

Post by AgentSmithereens »

Another minor thing- when I talked to MasterKale in the castle restaurant, and intimidated him ('I'm going to evict your skinny ass. With violence!'), after the conversation finished he turned hostile, but turned around. Therefore he couldn't see me, and decided to carry on with his Wandering. When he eventually turned around and saw me he decided to fight me.
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Jonas
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Re: Bugs

Post by Jonas »

Ah thanks Smithereens, that's an easy enough fix. Will be in 1.0.1.
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g77gg
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Re: Bugs

Post by g77gg »

I've been getting random crashes throughout my play through but it's been getting really bad at Aunt Betty Industries. I've tried the OpenGL renderer, the default Direct3D renderer, the software renderer and that improved Direct3D9 renderer and the same problem happens for all of them. I've also tried a full reinstall but the problem persists. Any ideas?
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Trestkon
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Re: Bugs

Post by Trestkon »

g77gg wrote:I've been getting random crashes throughout my play through but it's been getting really bad at Aunt Betty Industries. I've tried the OpenGL renderer, the default Direct3D renderer, the software renderer and that improved Direct3D9 renderer and the same problem happens for all of them. I've also tried a full reinstall but the problem persists. Any ideas?
It's probably related to the OGG music player. We're looking into it for the first patch. On the off chance that it's not the music player, could you post your log the next time it crashes? Just grab TNM.log from DeusEx\System and attach it to a post :)
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Jonas
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Re: Bugs

Post by Jonas »

Added the bug about not being able to kill the goat leader to the original post and included a solution in the spoiler tag. This bug will be fixed in version 1.0.1.
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irenicus
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Re: Bugs

Post by irenicus »

I have a small one for you perfectionists!

In Jonas Lab, the labflasks are invisible, but are physically existing...
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Jonas
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Re: Bugs

Post by Jonas »

Eep. Screenshot?
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Trafalgar
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Re: Bugs

Post by Trafalgar »

I went back to the Hotel and blew up an explodey barrel to kill Trestkon again, which triggered the crash-on-death-in-hotel again. The crash happened in dxogg.dll. Here's a screenshot of the crash dialogs: http://screencast.com/t/6lyCWIUsSEQ

This is easily reproducible. Just start the game, go somewhere in the hotel, like the guards' room, where you can get killed, quicksave, get killed, and if it doesn't immediately crash, quickload. (I was quickloading immediately upon death)
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Trestkon
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Re: Bugs

Post by Trestkon »

Trafalgar wrote:I went back to the Hotel and blew up an explodey barrel to kill Trestkon again, which triggered the crash-on-death-in-hotel again. The crash happened in dxogg.dll. Here's a screenshot of the crash dialogs: http://screencast.com/t/6lyCWIUsSEQ

This is easily reproducible. Just start the game, go somewhere in the hotel, like the guards' room, where you can get killed, quicksave, get killed, and if it doesn't immediately crash, quickload. (I was quickloading immediately upon death)
Mind helping us test out a fix for DXOgg.dll? Check out this thread: viewtopic.php?f=32&t=1815
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