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Using HDTP with TNM

Posted: Sun Mar 15, 2009 2:19 pm
by Jonas
To enable HDTP, open \DeusEx\TNM\System\TNM.ini and find the section called [Core.System]. Copy the two following lines (highlighted with bold) and insert them into the proper order in the list:

Paths=..\HDTP\System\*.u goes above Paths=..\System\*.u
Paths=..\HDTP\Textures\*.utx goes above Paths=..\Textures\*.utx

Paths=..\TNM\System\*.u and Paths=..\TNM\Textures\*.utx goes above both of them. Feel free to post any further questions here and we will try to answer.

Re: Using HDTP with TNM

Posted: Sun Mar 15, 2009 7:11 pm
by ZIGS
Do we need to install that HDTP demo from 2 years ago to make this work or does this only unlocks HDTP stuff inside the game/mod?

Re: Using HDTP with TNM

Posted: Sun Mar 15, 2009 7:20 pm
by Jonas
You have to download the demo.

Re: Using HDTP with TNM

Posted: Thu Mar 19, 2009 4:51 am
by Mr_Cyberpunk
Hoice! so that means my awesome phone texture should work right.. cool. I notice that the phone is used everywhere in this game.

Re: Using HDTP with TNM

Posted: Tue Mar 24, 2009 8:56 pm
by Sergeant Kelly
I'm getting some odd issues running HDTP with TNM. Some TNM props are being incorrectly replaced by the HDTP ones.

I'll upload some pictures:

Re: Using HDTP with TNM

Posted: Wed Mar 25, 2009 6:59 am
by stucuk
Are you sure you placed the HDTP lines in the correct places? Im using HDTP and its rendering the correct models. It should be like:
[Core.System]
PurgeCacheDays=30
SavePath=..\TNM\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\TNM\System\*.u
Paths=..\TNM\Maps\*.dx
Paths=..\TNM\Textures\*.utx
Paths=..\TNM\Sounds\*.uax
OggPath=..\TNM\Music\Ogg\
Paths=..\HDTP\System\*.u
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\HDTP\Textures\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

Re: Using HDTP with TNM

Posted: Wed Mar 25, 2009 7:13 am
by JC_Helios
I remember stuff like that in Shifter's HDTP support with Zodiac. Specifically CIA's anti air defense being potted plant rockets. :lol:

Re: Using HDTP with TNM

Posted: Wed Mar 25, 2009 11:28 am
by Mr_Cyberpunk
AWESOME one of my textures bugged TNM! :D

Re: Using HDTP with TNM

Posted: Wed Mar 25, 2009 5:03 pm
by Kee715
Works with everything EXCEPT the Crowbar.

I typed

Code: Select all

give weaponcrowbar
I got the OLD Crowbar obviously...

Then I typed
give weapontnmcrowbar
I got it. but it was the same Crowbar as Vanilla DX...

Is this supposed to happen? I get the other HDTP models that come with the demo/TNM but not the Crowbar, I WANT MY HD SKULL BREAKER!!!! >.>

Re: Using HDTP with TNM

Posted: Wed Mar 25, 2009 6:30 pm
by Sergeant Kelly
Ah yeah, the problem with the models was Shifter.

After taking it out everything worked fine.

Re: Using HDTP with TNM

Posted: Wed Mar 25, 2009 6:35 pm
by Jonas
Kee715 wrote:Is this supposed to happen? I get the other HDTP models that come with the demo/TNM but not the Crowbar, I WANT MY HD SKULL BREAKER!!!! >.>
That's normal. Whenever HDTP finishes their next release, we'll go over our new stuff and make sure we use all their assets where applicable.

Re: Using HDTP with TNM

Posted: Thu Mar 26, 2009 2:08 am
by RealLeonWoods2045
[Read later posts]

Re: Using HDTP with TNM

Posted: Thu Mar 26, 2009 2:14 am
by RealLeonWoods2045
Update: I looked and I found I have two TNM.ini files. One is in Deus Ex/System. The other is in C:\DeusEx\TNM\System. The latter I have changed for HDTP. Why do I have two? Should I change both of them?

The Deus Ex\TNM\System is this:

[Core.System]
PurgeCacheDays=30
SavePath=..\TNM\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\TNM\System\*.u
Paths=..\TNM\Maps\*.dx
Paths=..\TNM\Textures\*.utx
Paths=..\TNM\Sounds\*.uax
OggPath=..\TNM\Music\Ogg\
Paths=..\TNM\System\*.u
Paths=..\TNM\Textures\*.utx
Paths=..\HDTP\System\*.u
Paths=..\System\*.u
Paths=..\Maps\*.dx
Paths=..\TNM\System\*.u
Paths=..\TNM\Textures\*.utx
Paths=..\HDTP\Textures\*.utx
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

It is actually longer! I guess I might have added more than I was suppose. But does this longer one still activate the HDTP?

Re: Using HDTP with TNM

Posted: Thu Mar 26, 2009 2:17 am
by RealLeonWoods2045
[Read former post]

Re: Using HDTP with TNM

Posted: Thu Mar 26, 2009 5:30 am
by stucuk
The guy above is a good reason why its always good to allow users to delete there posts.