I'm crawling through an air vent trying to find a way into the Data Storage Room in WorldCorp floor 2. The SAVING screen comes up, as if to load a new area, but then I get this...
I tried 3 times, same thing each time.
"Critical error" loading mission 20
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Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
- Trestkon
- Off Topic Productions
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Re: "Critical error" loading mission 20
Sorry about the trouble, Baleout! Could you please attach your TNM.log from DeusEx\system?
-Life does not snap to the x-axis
Re: "Critical error" loading mission 20
Here it is. (.log and .txt aren't allowed file extensions for attachments? )
[EDIT] Removed all but the important part of that log. - Jonas
Code: Select all
Log: Possessed PlayerPawn: trestkon 20_FCCorporate.trestkon1
ScriptLog: All inventory from Baleout is accepted
ScriptLog: DeusExLevelInfo - Spawned new mission script 'TNM.tnmMission20'
Init: Initialized moving brush tracker for Level 20_FCCorporate.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: **** InitStateMachine() - 20_FCCorporate.trestkon1 started mission state machine for 20_FCCORPORATE
Log: Export travel for: Baleout
Log: Browse: 20_FCCorpSewers?Name=Baleout?Class=TNM.Trestkon?Team=128#CorpManhole3
Log: Doing load, not loadgame
Log: Current mission number is 20, next is 20
Log: Attempting to get player
Init: Shut down moving brush tracker for Level 20_FCCorporate.MyLevel
Warning: Other object in slot
Warning: This is: FlagBase 20_FCCorporate.trestkon1.FlagBase3
Warning: Other is: Class Engine.NetPendingLevel
Critical: appError called:
Critical: Assertion failed: LinkedObjects[k]->IsValid() [File:D:\prj\Clean\Core\Src\UnClass.cpp] [Line: 677]
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: UStruct::CleanupDestroyed
Critical: (Class TNM.tnmMission20)
Critical: CleanupRefs
Critical: ULevel::CleanupDestroyed
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/18/09 21:59:39
Re: "Critical error" loading mission 20
So is there anything I can do about this?
Re: "Critical error" loading mission 20
Fraid not, does it happen every time?
I'll ask one of the programmers to look into this.
I'll ask one of the programmers to look into this.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: "Critical error" loading mission 20
I just went back to try again, and this time I appeared just inside the front door of Worldcorp, where I entered the building. No air vent exit in sight.