TNM crashing constantly

Let us help you solve any problems you might have with TNM. This forum should remain spoiler-free - if your problem is spoilery in nature, please post in the forum above.

Moderator: TNM Team

Forum rules
Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Post Reply
Vagabones
Mole Person
Posts: 2
Joined: Thu Mar 19, 2009 12:25 am

TNM crashing constantly

Post by Vagabones »

After roughly 5-7 minutes of gameplay, I either receive a "TNM.exe has encountered a problem and needs to close. We are sorry for the inconvenience." error message or a crash to the desktop. I have noticed it does take a long time to load and save, however I don't know if that has anything to do with the problem at hand.

I have Pentium 4, 2.40 GHZ, 1 gig of RAM and a 9700 Radeon non-pro card.

Thank you.

P.S-For some reason, it crashes more often in the corporate district or WorldCorp.
User avatar
Trestkon
Off Topic Productions
Off Topic Productions
Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
Contact:

Re: TNM crashing constantly

Post by Trestkon »

Sorry you're having such a tough time! We're working on several crash fixes for Patch 1 (due out in less than a week) that should fix a lot of the crashing. Could you post a screenshot of any error messages you get as well as TNM.log from DeusEx\System? That would help a lot :)
-Life does not snap to the x-axis
Vagabones
Mole Person
Posts: 2
Joined: Thu Mar 19, 2009 12:25 am

Re: TNM crashing constantly

Post by Vagabones »

Well, it crashed again (right after loading a saved game, interestingly enough) and I captured a photo of the error.



Also, here is the log you asked for. Since there is a character limit, I'll post the end of it.

ScriptWarning: TripProj 20_OSC01.TripProj2 (Function DeusEx.ThrownProjectile.Flying.Explode:001F) Accessed None
ScriptWarning: TripProj 20_OSC01.TripProj2 (Function DeusEx.ThrownProjectile.Flying.Explode:00DA) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj9 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj9 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj9 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj9 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj9 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj9 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj9 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj10 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj10 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj10 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj10 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj10 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj10 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj10 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
Log: Assigning Last Button Window to MenuUIClientWindow 20_OSC01.trestkon3.tnmRootWindow0.tnmMenuMain1.MenuUIClientWindow54
Log: Assigning Last Button Window to MenuUIMenuButtonWindow 20_OSC01.trestkon3.tnmRootWindow0.tnmMenuMain1.MenuUIClientWindow54.MenuUIMenuButtonWindow222
Log: Assigning Last Button Window to MenuUIActionButtonWindow 20_OSC01.trestkon3.tnmRootWindow0.MenuScreenLoadGame7.MenuUIActionButtonBarWindow32.MenuUIActionButtonWindow84
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 20_OSC01.trestkon3.tnmRootWindow0.MenuScreenLoadGame7.MenuUIActionButtonBarWindow32.MenuUIActionButtonWindow84
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=TNM.Trestkon
Log: Browse: Index.dx?loadgame=30?Name=Player?Class=TNM.Trestkon
Log: Doing loadgame, not load
Log: Loading: Package saveInfo
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=TNM.Trestkon
Log: LoadMap: ..\TNM\Save\Current\20_OSC01.dxs?load?loadonly?loadgame?Name=Player?Class=TNM.Trestkon
Quote: NVShacker: "Whenever I'm feeling poisoned I just pull out my Marlboros."
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 20_OSC01
Init: Shut down moving brush tracker for Level 20_OSC01.MyLevel
Log: DXOgg: Terminated
Log: DXOgg: Initialized
Init: *** Cheats Enabled! U R l337, d00D! U r0X0r!
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package saveInfo
Log: Unloading: Package DXFonts
Log: Unloading: Package TNMConvos2Text
Log: Garbage: objects: 58067->43641; refs: 735126
Log: Loading: Package TNMConvos2Text
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
Log: Possessed PlayerPawn: trestkon 20_OSC01.trestkon3
ScriptLog: All inventory from Player is accepted
ScriptLog: DeusExLevelInfo - Spawned new mission script 'TNM.tnmMission20'
Init: Initialized moving brush tracker for Level 20_OSC01.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: **** InitStateMachine() - 20_OSC01.trestkon3 started mission state machine for 20_OSC01
ScriptWarning: TripProj 20_OSC01.TripProj0 (Function DeusEx.ThrownProjectile.Flying.Explode:001F) Accessed None
ScriptWarning: TripProj 20_OSC01.TripProj0 (Function DeusEx.ThrownProjectile.Flying.Explode:00DA) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: MineProj 20_OSC01.MineProj0 (Function TNMItems.MineProj.DestroyMine:001F) Accessed None
ScriptWarning: TripProj 20_OSC01.TripProj1 (Function DeusEx.ThrownProjectile.Flying.Explode:001F) Accessed None
ScriptWarning: TripProj 20_OSC01.TripProj1 (Function DeusEx.ThrownProjectile.Flying.Explode:00DA) Accessed None
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIClientWindow 20_OSC01.trestkon3.tnmRootWindow0.tnmMenuMain0.MenuUIClientWindow56
Log: Assigning Last Button Window to MenuUIMenuButtonWindow 20_OSC01.trestkon3.t
Attachments
error.JPG
Post Reply