TNM crashing at credits.

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Gition
Mole Person
Posts: 4
Joined: Sun Mar 08, 2009 3:52 pm

TNM crashing at credits.

Post by Gition »

Whenever I encounter the credit sequence, be it from the main menu or the end-game, TNM immediately crashes. This common or just on my end?

Here is a copy of the final portion of my tnm log from activating the credit sequence from the main menu.

Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
Init: *** Cheats Enabled! U R l337, d00D! U r0X0r!
ScriptLog: Team 0
Log: UIfix >> Function hooking complete, DetourTransactionCommit returned code 0
Log: Possessed PlayerPawn: trestkon DX.trestkon0
ScriptLog: All inventory from ¥¥$tãïñÐ¥¥ is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: GL_VENDOR : ATI Technologies Inc.
Init: GL_RENDERER : RADEON 9800 Pro x86/SSE2
Init: GL_VERSION : 1.4.4103 WinXP Release
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_ATI_texture_env_combine3
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 11
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 9.733104 seconds
Log: DXOgg: Initialized
ScriptLog: Creating root window: TNMGUI.tnmUWindowRootWindow
Log: Loading: Package UWindowFonts
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.trestkon0.tnmRootWindow0.tnmMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow3
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.trestkon0.tnmRootWindow0.tnmMenuSettings0.MenuUIClientWindow1.MenuUIMenuButtonWindow15
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.trestkon0.tnmRootWindow0.MenuScreenSound0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow0
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.trestkon0.tnmRootWindow0.MenuScreenSound0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow0
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.trestkon0.tnmRootWindow0.tnmMenuSettings0.MenuUIClientWindow1.MenuUIMenuButtonWindow13
Log: Assigning Last Button Window to MenuUIClientWindow DX.trestkon0.tnmRootWindow0.tnmMenuScreenDisplay0.MenuUIClientWindow3
Log: Assigning Last Button Window to MenuUIChoiceButton DX.trestkon0.tnmRootWindow0.tnmMenuScreenDisplay0.MenuUIClientWindow3.MenuChoice_Resolution0.MenuUIChoiceButton12
Log: Assigning Last Button Window to MenuUIClientWindow DX.trestkon0.tnmRootWindow0.tnmMenuScreenDisplay0.MenuUIClientWindow3
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.trestkon0.tnmRootWindow0.tnmMenuScreenDisplay0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow4
Log: Enter SetRes()
Log: UnSetRes() -> hRC != NULL
Init: GL_VENDOR : ATI Technologies Inc.
Init: GL_RENDERER : RADEON 9800 Pro x86/SSE2
Init: GL_VERSION : 1.4.4103 WinXP Release
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_ATI_textu


I appreciate your help guys!
Attachments
This is a picture of the error that comes up when I crash.
This is a picture of the error that comes up when I crash.
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Trestkon
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Posts: 2820
Joined: Sat Apr 24, 2004 9:03 pm
Location: Canada
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Re: TNM crashing at credits.

Post by Trestkon »

Hmm, is this your first crash? It looks like it might be the infamous DXOgg crash, which we're working on fixing for Patch 1.
-Life does not snap to the x-axis
Gition
Mole Person
Posts: 4
Joined: Sun Mar 08, 2009 3:52 pm

Re: TNM crashing at credits.

Post by Gition »

eh, it crashes sometimes when I tend to quickload a lot within a short period of time, but other than that I haven't had any problems at all.
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Jonas
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Re: TNM crashing at credits.

Post by Jonas »

We believe we've fixed the quickload crashes.
Jonas Wæver
Chief Poking Manager of TNM

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