Patch 1.0.1

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Patrick
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Re: Patch 1.0.1

Post by Patrick »

I'm an annoying user and I think I broke the logic with the goat alignment.

Ok, so I had the secondary goal about "maybe you can go back to Abomination and tell him where the goat templae is, but there WILL BE CONSEQUENCES", which is fine. I went to see OiNutter, got my moolah, then DT told me to wait about a bit. So, I went and did the DXO server room mission (playing as WC). As I leave the goat city map to go underground, abom messages me with vague threats to cut off my heads etc, but the doublecrossing secondary goal is still there.

I'm all done underground, and as I come back DT messages me saying he has a new mission (to destroy the stone tablets), and it's only after I'm on this mission that I go back to the llama temple, where abom predictably attacks me and I kill him. The message I get from DT then is consistent with if I'd had to kill abom on my way to get the plans ("my boy, forget about the plans, this is awesome!") and the secondary goal vanishes.
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odawali
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Re: Patch 1.0.1

Post by odawali »

Patrick wrote:
I read that it will be fixed in 1.0.2.
http://www.offtopicproductions.com/foru ... =32&t=2090
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Trafalgar
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Re: Patch 1.0.1

Post by Trafalgar »

About the Mr. Clark bug, until 1.0.2 is really out,

JC_Helios, if I understood what the in-game display was showing correctly (after looking at the stuff by doing everything you said except 'set flags'), wouldn't your workaround give 6C access for free?

It looks like the missing piece to making the conversation start properly without cheats is that you have to have seen the graffiti in the mens' bathroom on the first floor. (It also requires having seen Sam get fired, or at any rate being impatient and interrupting them worked for me)
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JC_Helios
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Re: Patch 1.0.1

Post by JC_Helios »

I noticed that in the flags too, but I don't think it gives you 6C. When I did it I already had 6C and after using "set flags" he gave the clearance prices again as normal.
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odawali
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Re: Patch 1.0.1

Post by odawali »

  • Air Control Tower Map: On the street where the "Books and Stuff" (BS) store is located, looking slightly down in the pictured direction makes the building invisible.
    Image
    Image
  • The 1st floor stairs in the Goat City building where ZP sets up his sniper's nest has a step that is too high to walk over. (it can be jumped over) It's one of the steps in the flight before the grate. There seems to be at least two versions of the Goat City map but only the one with the portal to Business District has the problem.
    Image
  • If you pick up blue or purple soda cans and keep them in your inventory with orange ones, they become orange when you drop them.
  • Post-DXI Raving's has a napalm canister stuck through the shelf
    Image
Last edited by odawali on Thu Apr 02, 2009 10:18 am, edited 1 time in total.
Javelin
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Re: Patch 1.0.1

Post by Javelin »

Re:

Re: Patch 1.0.1
It's not a goal, it's a note. That's it.
Try:
going to WC lvl 2
legend (cheat)
invoke con
mrclark
clarkclearances
set flags

Worked great...thank you =D> JC_Helios =D>
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Re: Patch 1.0.1

Post by Kyran »

If I disable the cameras, talk to Hao Niu-rou and agree to help him, then kill him, I get an infinite loop of Goal Updated. There also seems to be something on that level that triggers a freeze (can't move, but sound keeps going). I managed to save a second before the crash (log of the crash below).

Log: Log file open, 04/02/09 17:26:37
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line: INI="c:\games\DeusEx\TNM\System\TNM.ini" USERINI="c:\games\DeusEx\TNM\System\TNMUser.ini" log=TNM.log
Init: Base directory: C:\Games\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: FREEMAN
Init: User: Kyran
Init: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2010.292289 MHz
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 65536
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Loading: Package TNM
Log: Bound to TNMNative.dll
Log: Loading: Package TNMNative
Log: Bound to DXOgg.dll
Log: Loading: Package DXOgg
Log: Loading: Package precipitation
Log: Loading: Package TNM_Core_Tex
Log: Loading: Package CoreTexDetail
Log: Loading: Package TNMSounds
Log: Loading: Package caroneelevatorset
Log: Loading: Package TNM_Misc_Tex
Log: Game class is 'TNMGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: DX.dx?Name=Kyran Da Sevy?Class=TNM.Trestkon?Team=128
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Kyran Da Sevy?Class=TNM.Trestkon?Team=128
Log: Loading: Package DX
Log: Loading: Package Supertanker
Log: Loading: Package CoreTexMetal
Log: Loading: Package NewYorkCity
Log: Loading: Package Paris
Log: Loading: Package CoreTexGlass
Log: Loading: Package Catacombs
Log: Loading: Package UNATCO
Log: Loading: Package CoreTexFoliage
Log: Loading: Package CoreTexEarth
Log: Loading: Package BatteryPark
Log: Loading: Package CoreTexBrick
Log: Loading: Package CoreTexPaper
Log: Loading: Package Airfield
Log: Loading: Package CoreTexWood
Log: Loading: Package CoreTexConcrete
Log: Loading: Package TNMDeco
Log: Loading: Package TNMItems
Log: Loading: Package CoreTexWater
Log: Loading: Package CoreTexSky
Log: Loading: Package Rocket
Log: Loading: Package CoreTexMisc
Log: Loading: Package HK_BuildingExt
Log: Loading: Package TNMCharacters
Log: Loading: Package CoreTexStone
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 39832->39832; refs: 569736
Log: Game class is 'TNMGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Kyran Da Sevy?Class=TNM.Trestkon?Team=128
ScriptLog: Base Mutator is DX.Mutator1
Init: Initialized moving brush tracker for Level DX.MyLevel
Log: Loading: Package TNMGUI
Log: Loading: Package UMenu
ScriptLog: Team 128
ScriptLog: Login: Kyran Da Sevy
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
ScriptLog: Team 128
Log: UIfix >> Function hooking complete, DetourTransactionCommit returned code 0
Log: Possessed PlayerPawn: trestkon DX.trestkon0
ScriptLog: All inventory from Kyran Da Sevy is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce 7800 GTX/PCI/SSE2/3DNOW!
Init: GL_VERSION : 2.1.2
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 12
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 8.720874 seconds
Log: DXOgg: Initialized
ScriptLog: Creating root window: TNMGUI.tnmUWindowRootWindow
Log: Loading: Package UWindowFonts
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.trestkon0.tnmRootWindow0.tnmMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.trestkon0.tnmRootWindow0.MenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.trestkon0.tnmRootWindow0.MenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1
Log: URL: Adding default option Name=Kyran Da Sevy
Log: URL: Adding default option Class=TNM.Trestkon
Log: URL: Adding default option Team=128
Log: Browse: Index.dx?loadgame=87?Name=Kyran Da Sevy?Class=TNM.Trestkon?Team=128
Log: Doing loadgame, not load
Log: Loading: Package saveInfo
Log: Unloading: Package DX
Log: URL: Adding default option Name=Kyran Da Sevy
Log: URL: Adding default option Class=TNM.Trestkon
Log: URL: Adding default option Team=128
Log: LoadMap: ..\TNM\Save\Current\23_ABIExterior.dxs?load?loadonly?loadgame?Name=Kyran Da Sevy?Class=TNM.Trestkon?Team=128
Quote: That Guy: Note that I have no idea what hard coded means, but damn if it doesn't sound cool.
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 23_ABIExterior
Log: Loading: Package Area51Textures
Log: Loading: Package HK_Helibase
Log: Loading: Package Mobile_Camp
Log: Loading: Package V_Com_Center
Log: Loading: Package TNMDataVault
Log: Loading: Package CoreTexTiles
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Unloading: Package Supertanker
Log: Unloading: Package CoreTexFoliage
Log: Unloading: Package BatteryPark
Log: Unloading: Package CoreTexSky
Log: Unloading: Package CoreTexStone
Log: Unloading: Package DXFonts
Log: Unloading: Package saveInfo
Log: Garbage: objects: 47386->44922; refs: 830048
Log: Loading: Package TNMConvos2Text
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 128
ScriptLog: Login: Kyran Da Sevy
Log: Possessed PlayerPawn: trestkon 23_ABIExter
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JC_Helios
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Re: Patch 1.0.1

Post by JC_Helios »

@Kyran: the freezes in ABI have been reported a lot, try killall tnmdoberman

Bugs:

On day 2 the keypad in the WC elevator is bypassed. So why the hell did Kylie bother giving me the code? :P

There's no way to open the hand print sealed doors leading toSlicer from behind.(like if you open one and then when leaving try to go out the opposite door... it also doesn't make much sense seeing as how any WC personnel inside there would have no way out. The service lift to Server room C in NSC is also like this, the INF/INF door closes shortly after entering.

The blue laser beams are still on in Slicer's cell on day 2. makes no sense with no one being there... also after joining WC I was able to free him which seems a bit off, especially since it changes no dialogue.

No dialogue for Kylie after she gives you the ZP info and goes to leave? I ask because maybe she's suffering from missing lines like the guards in WC used to.
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Re: Patch 1.0.1

Post by Morpheus »

Jonas wrote:
Morpheus wrote:Not sure if this is a bug or it just happens to me. On the map where you have to get the firestaff in DXI the area with the WIB and MIBthe way out, the elevator does work, but I just keep on dying when I try to go up on it, any reason why this happens?
Are you by any chance using the invisibility cheat?
No, I wasn't, actually I don't think I used any cheats on that map
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JC_Helios
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Re: Patch 1.0.1

Post by JC_Helios »

Did you use explosives by the east fail-safe?

I noticed last time that the wall had opened prematurely. (perhaps due to being destroyed by explosives and not some sort of script?) I didn' try, but going to the elevator early does leave it with a "death zone." (So speed augers, and glitchers don't get there early)
EDIT:
IRT: Jonas(below)
Ahh, yeah I considered that, happened before too so I guess I must have bypassed it in that playthrough too. Anyway for a bypass treatment with Winquman's armory after he gives you the code? I often just opensesame it so I don't have to put in the code every damn time I need to use the repair bot or something.
Last edited by JC_Helios on Thu Apr 02, 2009 12:11 pm, edited 1 time in total.
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Jonas
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Re: Patch 1.0.1

Post by Jonas »

JC_Helios wrote:On day 2 the keypad in the WC elevator is bypassed. So why the hell did Kylie bother giving me the code? :P
Did you hack it before going to DXI? The game remembers this, see.
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Morpheus
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Re: Patch 1.0.1

Post by Morpheus »

JC_Helios wrote:Did you use explosives by the east fail-safe?

I noticed last time that the wall had opened prematurely. (perhaps due to being destroyed by explosives and not some sort of script?) I didn' try, but going to the elevator early does leave it with a "death zone." (So speed augers, and glitchers don't get there early)
Yes actually a LAM, thats what happened probably to me.
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~MainMan~
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Re: Patch 1.0.1

Post by ~MainMan~ »

Triple-bug: I played for Worldcorp, then when it came to the ending, I tried banning Scara and doing Ryan's ending. In the summary, Scara was still alive, ZP didn't want to "work for Trestkon" (even though Trestkon had left...), and PDX had not been destroyed by the ROFL laser.
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Baleout
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Re: Patch 1.0.1

Post by Baleout »

Some pepper cartridges in the Partyzone kitchen have sunk into the table.

Talking to Beefman after being told to kill Athena, he says something along the lines of "I'm going to attack you... 5... 4... 3... 2... 1... That's it, you're going down." He doesn't do anything.
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odawali
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Re: Patch 1.0.1

Post by odawali »

On the Air Control Tower map, there's a datapad in the apartment room where you find the ID. It has a 5 digit code for the a break room in the tower. The only room with a keypad in the ATC is on the 1st floor. Taking a look inside it does indeed seem like the room described in the datapad, a break room that also stores weapons. However the code to the door is 4 digits.
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