Patch 1.0.2
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Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
- heliosentity101
- UNATCO
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Re: Patch 1.0.2
Ummm.... I Think I Did ? Right Before Patch Number 2 One Of Those Came Out didn't it ? I remember seeing it somewhere on here ....
I eat green beret's for breakfast ! and right now I'M VERY HUNGRY !! acolor]
Re: Patch 1.0.2
Then what probably happened is because your DXOgg file version didn't match the expected version of the file (the patcher expects either the 1.0.0 version or the 1.0.1 version, never one of the work in progress versions) it didn't get updated, which is why you're still getting the old PDX HQ crash that we solved ages ago.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- heliosentity101
- UNATCO
- Posts: 169
- Joined: Mon Mar 23, 2009 6:26 pm
- Location: Scotland
- Contact:
Re: Patch 1.0.2
Ahhhh... Damn Oh well , i guess there's no real harm in waiting for the next patch , that should probably fix it anyways , shouldnt it [-o<
I eat green beret's for breakfast ! and right now I'M VERY HUNGRY !! acolor]
Re: Patch 1.0.2
Probably not. A reinstall would though, if you make sure the uninstaller removes dxogg properly (which may not happen because it's not the expected version).
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
-
- Mole Person
- Posts: 7
- Joined: Fri Apr 10, 2009 10:42 pm
Re: Patch 1.0.2
After coming back up from the secret sub-level of the WC HQ, an automatic level transition back down will take place in a few seconds if you don't leave the elevator immeaditely. This happens at least on day 1 before choosing an alliance. I haven't tested this on day 2 or with an alliance with one of the factions as I skipped this part entirely on my first play-through.
Addition:
The cargo lift in WC sub-level repeatedly causes a crash into desktop when pressing the call button on the floor level. This happens after you have been further into the secret WC labs and you are returning back. Here is a screenshot of the error message.
Addition:
The cargo lift in WC sub-level repeatedly causes a crash into desktop when pressing the call button on the floor level. This happens after you have been further into the secret WC labs and you are returning back. Here is a screenshot of the error message.
Re: Patch 1.0.2
Looks like a case of Unreal Engine being itself.Lauri Tikkanen wrote:
Paul, I know you said no phone messages, but South Street's going up in smoke. We'll have to meet at the subway station.
Re: Patch 1.0.2
Yeah we know about that elevator crash, we just have no idea what's causing it. Some people get it every time they try it, but most people never experience it. It's... a little weird.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Jane_Denton
- X-51
- Posts: 931
- Joined: Fri May 08, 2009 1:22 pm
- Location: Earth
Re: Patch 1.0.2
Which elevator are you referring? There was one that baffled me a little... I wonder if it's the same one. Please don't ask which one I'm referring... I'm having a senior moment... and staring at the wall thinking really hard doesn't seem to be helping me.Jonas wrote:Yeah we know about that elevator crash, we just have no idea what's causing it. Some people get it every time they try it, but most people never experience it. It's... a little weird.
Oh yeah it was one elevator with a 1,2,3,4 for buttons on the inside... and no matter what button I pushed it brought me to the same floor... why?
Last edited by Jane_Denton on Thu May 28, 2009 9:42 pm, edited 1 time in total.
Who we are is but a stepping stone to what we can become...
Re: Patch 1.0.2
Just wanted to let you guys know,
Molotov works underwater, is that suposed to be?
Molotov works underwater, is that suposed to be?
Re: Patch 1.0.2
What the Radish?Laro24 wrote:Just wanted to let you guys know,
Molotov works underwater, is that suposed to be?
They should keep it, but make it so that The Narcissus Entity sends you a PM or something.
Paul, I know you said no phone messages, but South Street's going up in smoke. We'll have to meet at the subway station.
Re: Patch 1.0.2
No, the molotovs are clearly not meant to work underwater.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
- Skilgannon
- UNATCO
- Posts: 282
- Joined: Mon Apr 27, 2009 1:57 pm
- Location: The First Dominion of the Unbeheld
Re: Patch 1.0.2
Also, probably not the best place to ask, but I don't think I saw the little something from Eidos. Is it something to look for? Or is it something that displays itself automatically? Tbh, I was expecting something after the credits........Xesum wrote:They should keep it, but make it so that The Narcissus Entity sends you a PM or something.
Re: Patch 1.0.2
Well, when I was in the serwers, I throw it in the water. And there was fire underwater...Jonas wrote:No, the molotovs are clearly not meant to work underwater.
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- Mole Person
- Posts: 7
- Joined: Fri Apr 10, 2009 10:42 pm
Re: Patch 1.0.2
Couple of graphic glitches with the electric wires on the lamps in the WC parking lot. These examples apply to every lamp in that area.
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- Mole Person
- Posts: 7
- Joined: Fri Apr 10, 2009 10:42 pm
Re: Patch 1.0.2
On day 1, after choosing to ally with PDX and on a mission to corrupt Black-Ice: Slicer in the WC sub-level is hostile towards the player although he is supposed to be with PDX. Has this something to do with the fact that I already visited the holding cells in the sub-level (thus causing Slicer to get a dose of gas) before allying with anybody?