Patch 1.0.2

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Hassat Hunter
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Re: Patch 1.0.2

Post by Hassat Hunter »

First of all; It's AO's silencer, not laser ;).

Second of all; Going to download 1.0.2 now and install it later.

Third, here are some more 1.0.1 bugs, that do not appear to be on the 1.0.2 fixlist:

* Infinite XP-exploit (100.000XP in 1 minute!):
Generous Ryan Exploit.JPG
* Beefman kill quest does not take dead Athena into account ("report back to the goats")
* Killing ZP in Goat City doesn't update the goal.
* Crash when Athena's flames go out without her dying (Note: Not happening with the "original" Athena, just her "clones").
ScriptLog: Athena killed
ScriptLog: Athena killed
Critical: appError called:
Critical: athena 22_GoatTemplae.athena2 (State DeusEx.ScriptedPawn.Burning:002B) Runaway loop detected (over 10000000 iterations)
Critical: Windows GetLastError: De bewerking is voltooid. (0)

Critical: Object athena 22_GoatTemplae.athena2, Old State State DeusEx.ScriptedPawn.Burning, New State State DeusEx.ScriptedPawn.Burning
* Also she says "need MELK. I need MELK" (no TM).
* ABI SecurityBot2 in maintance (not active) is indestructable (can get -xx% health).
* Wolfy has hitzones like a human, and no weaponry to defend himself.
* Goat doorman appears in patchnotes, what about the enthusiastic goat worshipper or the 2 llama's that talk about joining just to fight stupid goats (one goes patrolling, the other just stands there)? (they all had no followup lines either in 1.0.1)
* Interrogating a dead Kevo fixed in 1.0.2? (Causes Midashand to be duped. One added from the interrogation, and a second comes from the metro due to the demolition work.)
* Day 2 locked doors: FanFic shop and Raving's Weapon all have 20% lockpick strength. Once picked they relock on 0% though, and even if it says you need 0 lockpicks to open, you do need to use one. Fortunately: The doors tend to stays open, even if they get 'locked'.
* "Hidden ending" first line is cut short. Later a subtitle says "Well, maybe not <b>you</b>, I guess you knew all along". First you is one too many. And then "I mean, I am still <b>in</b> here". He never says in. Also; missing lipsync for Trestkon throughout the whole scene.
* I noticed the "Jim's salary" quest has a permanent flag set. Was he supposed to appear in the denouncement? If so; why isn't he? (scrapped, no VO, bug?)
* "Mike Arthur" is listed twice in the manual.
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
european
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Re: Patch 1.0.2

Post by european »

Jonas wrote:Not sure what you expect us to say. None of us are playing with Shifter, and we're not really planning to test TNM with Shifter. Frankly, we're enormously impressed that Yuki has bothered to make Shifter TNM-compatible. We just want to see as little of DX's code as possible from now on.
Sorry. I wasn't referring to the shifter post, but the others who seem to have problems with their savegames. I will make a copy of them before i install 1.0.2 just in case.
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irenicus
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Re: Patch 1.0.2

Post by irenicus »

I've had a second crash at pdx upon entering the building.
And there are two other issues:
  • Noobs-Mission: If you tell the noobs that their leader is a liar the voice output stops right after the point where Trestkon is saying: "...i suggest i tell..."(
    noobs.jpg
    ) and the dialogue jumps to the next line/character.
  • If you kill the dragon in the wc garage by just telling him that he can leave the building and the guards then take him out, you can enter the lama Temple after a conversation with Abomination about saving the dragon.
Last edited by irenicus on Wed Apr 22, 2009 7:12 pm, edited 1 time in total.
deego
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Re: Patch 1.0.2

Post by deego »

Has anyone fixed the misplaced wall segment in the ShadowCode section, in the tunnel to the room with a big drop and moving platforms? The tunnel with the explosion blocking the way? I can't get a screenshot at the moment, but I can't be the only one to notice one of the wall sections completely misplaced and splicing into the ceiling.
Kokoro
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Re: Patch 1.0.2

Post by Kokoro »

Update from my earlier post. Now the saveinfo.dxs is saving but the "name of the map".dxs is not and so I still cannot save and load in v1.0.2.
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irenicus
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Re: Patch 1.0.2

Post by irenicus »

The conversation with despot in despots apartment is kinda fucked up, especially trestkon's lines!
By the way, i ran into some strange thing after visting phas failing to kill him(wc storyline). When i wanted to pick up trestkons's pistols i "walked on them"!?
I couldn't pick them up and they just kinda stuck on my feet...funny thing and i think a very rare occurrence.
If you can't imagine see the screen attached!
Attachments
in phas's apartment, looking towards the mirrored wooden floor...
in phas's apartment, looking towards the mirrored wooden floor...
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Jonas
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Re: Patch 1.0.2

Post by Jonas »

irenicus wrote:The conversation with despot in despots apartment is kinda fucked up, especially trestkon's lines!
How are they fucked up? Did you update from 1.0.0 or 1.0.2? Did you update in the middle of a playthrough or at the beginning?
Jonas Wæver
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irenicus
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Re: Patch 1.0.2

Post by irenicus »

I've updated from 1.0.1 to 1.0.2 and started a new game!
Yeah, i think it's all about the trestkon lines, he speaks partially total different sentences than the subtitles which are actually displayed!

edit: ok i've checked it out again and it's where he should've to say something like: "i have the dxo-script..." he actually repeats this sentences (said some lines before): "the last thing is that i want to be here *blabla*" and from that moment on he is always one sentences behind!
I hope that helps!
Kokoro
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Re: Patch 1.0.2

Post by Kokoro »

Is there somewhat of a timeline for a savegame fix? I am very close to going back to 1.0.1 to play. No rush meant, just curious.
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Trestkon
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Re: Patch 1.0.2

Post by Trestkon »

Kokoro wrote:Is there somewhat of a timeline for a savegame fix? I am very close to going back to 1.0.1 to play. No rush meant, just curious.
It sounds like a fairly standard DX style savegame corruption, Kokoro. I'm fairly certain that nothing we did in 1.0.2 should have caused it, so you're probably just as good to start over on 1.0.2 as on 1.0.1. However, I suggest making a thread dedicated to your problem and maybe the more technically inclined coder folk can help :)
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Felix3322
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Re: Patch 1.0.2

Post by Felix3322 »

This is very minor but in Phas' apartment, the KOTOR2 DVD floats just above the ground if you toss it around. I have no other saves as of yet so I am not sure if this is the same with all DVDs. Minor observation.
Last edited by Felix3322 on Thu Apr 23, 2009 4:58 am, edited 1 time in total.
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Felix3322
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Re: Patch 1.0.2

Post by Felix3322 »

Humm, Phas' computer says (Daedalus:Globalnode:Narcissus:GlobalNode:Gamespy//PDXNET//NODE.65@435/Login/Em) I am not sure but shouldn't it just say (Narcissus:GlobalNode:Gamespy//PDXNET//NODE.65@435/Login/Em) As I assume (Em) should be Email or something, but it got cut off because (Daedalus:Globalnode) is still there?

Edit: The lap top in the lobby says the same thing. Both only show it after you have logged into them. The login screens are normal showing (Narcissus:GlobalNode:Gamespy//PDXNET//NODE.65@435/Login/Emai)
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CP5670
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Re: Patch 1.0.2

Post by CP5670 »

I'm still getting the problem with the conversation text cutting off, even though the patch notes say it has been fixed. Is there something I need to do to enable the fix?
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Felix3322
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Re: Patch 1.0.2

Post by Felix3322 »

CP5670 wrote:I'm still getting the problem with the conversation text cutting off, even though the patch notes say it has been fixed. Is there something I need to do to enable the fix?
I had this problem for a wile. I just lowered my resolution some. Seems to have fixed it. You may try that?

Edit- Oh, wait, do you mean the conversation skips to the next line half way through the line? Or that the subtitles are physically half not in the screen?
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CP5670
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Re: Patch 1.0.2

Post by CP5670 »

It's the latter problem.

Lowering the resolution a lot would work in a sense but I would like to avoid doing that, especially since the original Deus Ex doesn't have any such issue (I described the situation more here). Just to test it though, I tried 640x480 and was getting the same thing.
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