Patch 1.0.2

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heliosentity101
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Re: Patch 1.0.2

Post by heliosentity101 »

Ummm.... I Think I Did ? Right Before Patch Number 2 One Of Those Came Out didn't it ? I remember seeing it somewhere on here ....
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Jonas
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Re: Patch 1.0.2

Post by Jonas »

Then what probably happened is because your DXOgg file version didn't match the expected version of the file (the patcher expects either the 1.0.0 version or the 1.0.1 version, never one of the work in progress versions) it didn't get updated, which is why you're still getting the old PDX HQ crash that we solved ages ago.
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heliosentity101
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Re: Patch 1.0.2

Post by heliosentity101 »

Ahhhh... Damn :( Oh well , i guess there's no real harm in waiting for the next patch , that should probably fix it anyways , shouldnt it :-k [-o<
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Jonas
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Re: Patch 1.0.2

Post by Jonas »

Probably not. A reinstall would though, if you make sure the uninstaller removes dxogg properly (which may not happen because it's not the expected version).
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Lauri Tikkanen
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Re: Patch 1.0.2

Post by Lauri Tikkanen »

After coming back up from the secret sub-level of the WC HQ, an automatic level transition back down will take place in a few seconds if you don't leave the elevator immeaditely. This happens at least on day 1 before choosing an alliance. I haven't tested this on day 2 or with an alliance with one of the factions as I skipped this part entirely on my first play-through.

Addition:

The cargo lift in WC sub-level repeatedly causes a crash into desktop when pressing the call button on the floor level. This happens after you have been further into the secret WC labs and you are returning back. Here is a screenshot of the error message.
lift_WC_sublevel.jpg
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Re: Patch 1.0.2

Post by Xesum »

Lauri Tikkanen wrote:
lift_WC_sublevel.jpg
Looks like a case of Unreal Engine being itself.
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Re: Patch 1.0.2

Post by Jonas »

Yeah we know about that elevator crash, we just have no idea what's causing it. Some people get it every time they try it, but most people never experience it. It's... a little weird.
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Jane_Denton
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Re: Patch 1.0.2

Post by Jane_Denton »

Jonas wrote:Yeah we know about that elevator crash, we just have no idea what's causing it. Some people get it every time they try it, but most people never experience it. It's... a little weird.
Which elevator are you referring? There was one that baffled me a little... I wonder if it's the same one. Please don't ask which one I'm referring... I'm having a senior moment... and staring at the wall thinking really hard doesn't seem to be helping me.

Oh yeah it was one elevator with a 1,2,3,4 for buttons on the inside... and no matter what button I pushed it brought me to the same floor... why?
Last edited by Jane_Denton on Thu May 28, 2009 9:42 pm, edited 1 time in total.
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Re: Patch 1.0.2

Post by Laro24 »

Just wanted to let you guys know,

Molotov works underwater, is that suposed to be?
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Re: Patch 1.0.2

Post by Xesum »

Laro24 wrote:Just wanted to let you guys know,

Molotov works underwater, is that suposed to be?
What the Radish?

They should keep it, but make it so that The Narcissus Entity sends you a PM or something.
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Re: Patch 1.0.2

Post by Jonas »

No, the molotovs are clearly not meant to work underwater.
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Re: Patch 1.0.2

Post by Skilgannon »

Xesum wrote:They should keep it, but make it so that The Narcissus Entity sends you a PM or something.
Also, probably not the best place to ask, but I don't think I saw the little something from Eidos. Is it something to look for? Or is it something that displays itself automatically? Tbh, I was expecting something after the credits........ :-s
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Re: Patch 1.0.2

Post by Laro24 »

Jonas wrote:No, the molotovs are clearly not meant to work underwater.
Well, when I was in the serwers, I throw it in the water. And there was fire underwater... :?
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Lauri Tikkanen
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Re: Patch 1.0.2

Post by Lauri Tikkanen »

Couple of graphic glitches with the electric wires on the lamps in the WC parking lot. These examples apply to every lamp in that area.
Electric wire is detached from the roof where it supposedly should be.
Electric wire is detached from the roof where it supposedly should be.
Electric wire is detached from the roof where it supposedly should be.
Electric wire is detached from the roof where it supposedly should be.
Water pipe is impaled by the electric wire.
Water pipe is impaled by the electric wire.
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Re: Patch 1.0.2

Post by Lauri Tikkanen »

On day 1, after choosing to ally with PDX and on a mission to corrupt Black-Ice: Slicer in the WC sub-level is hostile towards the player although he is supposed to be with PDX. Has this something to do with the fact that I already visited the holding cells in the sub-level (thus causing Slicer to get a dose of gas) before allying with anybody?
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