Jonas wrote:I hope I didn't come across as too bitter and annoyed before (though I am very bitter and annoyed, just not at you
), I'm very grateful that you care enough to report all this, though I'm concerned that you're not finding the mod very immersive, seeing how you keep focussing on the bugs you're finding
Not at all.
Oh, I am having a lot of fun (more than pretty much any other game for the past several years), but I am the kind of weird Meta-playing person who tries to push a game to the edge and see if developers took it into account (something TNM does surprisingly often) and just finds it fun to break stuff, and is observant to such instances. Trying to reproduce a crash might sound boring, but I find it fun (0_o). As long as it remains during play and not repetitive repeatingness like a real beta-testers job.
Anyway... here is the following bunch. Didn't get a lot of time with TNM lately, so that's why it's pretty small. Also spend a lot of time in the game trying to survive the Llama temple without pissing them majorly off (I think I failed) but more on that later.
* Some additional doors: Basement of Partyzone, WC Level 1 guardpost closet, WC Level 2 locker Surveillance Technology.
* I somehow got the "Partyzone Fight" global announcement. Not killed anyone though. I think it has to do with LAWing the droid in the basement.
* I already noticed this in 1.0.1. But the outragious cameraposition this time forced me to report it
: NVShacker convo about A2. When A2 says his first line the camera goes into a random odd location (I think it should have been an overview, but those counters block it from being used properly?), and sticks that way for the whole convo. This time I watched NVSHacker's "lower regions" for the entire conversation... Yah?
* (Not 100% sure, but very very likely) The "Infinite Money Exploit" (despite popular believe it's not infinite) is caused by the (game!)code used to fix up the Downtown ATM. Since it re-breaks in day 2, and it still sparks, the easiest solution would just be not to use it, I doubt anyone would miss it (okay, some would miss all the extra money, but that aside
).
For a slightly longer explenation: All ATM's not interacted with yet start to use the DX-principe instead of the TNM one. I think an ATM upon first use checks the TNM-passcode list and then sets the values correct based on that, right? However once I returned from Corperate to Downtown and back all machines I had not interacted with gave me 500 creds for typing in Trestkon's account. Clearly because they were working like DX: Seperate. This also explains why hacking seemed to always give the same amount, it always hacked the upper account instead of a random because of this bug (and looking at the Creds, that would be Trestkon's).
* After the Scramblenade fix of 1.0.2: "Arcadia" magazine about "False Llame lies" spreader mentions the year 2012 and 2015 (Religion law passed then).
* For reasons unknown I got Llama temple issues as reported before. Instead of entering the temple I was placed back with Abomination. This was using a new game after 1.0.2. Placing a new copy of 20_LlamaTemple fixed the issue (and it never returned), only "problem" being my stolen items returning. As said; not sure what caused this. Other people have similar issues?
* When you press the button to go down the Llama temple the guard at the door turns hostile. Since it's supposed to be a restricted area probably not too much an issue, but since you can't take him down without making all Llama's downstairs hostile, it can become a great problem. Players with Cloak or a Invis Armor (what's the name?) can probably savely leave, but if you do not have those things then you have 2 options. Kill everyone, turning Beefman certainly hostile, making working for the Llama's impossible, or run as fast as you can and hope none of the hostile Llama's run up and alarm Beefman (very very tricky and risky).
* If, as Llama, you blow up the ancient tablet, there are no consequences (other then the 4 nearby llama's turning hostile, but they can be killed). You get 500XP, an unfinishable goal (since DT is hostile) and all other llama's wont care a bit.
* Llama downstaits security console not doing anything. There are no camera's, turrets or special options? Is that intentional? Also, the nearby Aug canister container is set to crush things on encroach when opening. There is TNT(!) in it's path. You can guess what happens.
* Is the massacre award mentioned in the bonus content still present? If so, how is it determined when to give? When the area counters hit 0?
I expect the issue with Sol's closing early was due to the count lowering (ZP being "deleted"), and therefore he doesn't get removed from the count now(?). Many people get properly removed from the count (SD, Dave from ZODIAC), which makes me think it's likely the bonus is tied to the count.
However, this would make it impossible to get certain bonusses, because hidden enemies still get detected (WeaponShop has 7 for example), and certain people do not get properly removed (NPC's killed by NPC's. Scriptkilled persons like the 3 victims of SD).
I tried to see if it was tied to the count by manually making WCLevel 1 0, but it auto-detects it is 6 when leaving, letting me get no bonus.
Considering my meta-gamingness I like my bonus, so should I accept it's impossible in 1.0.2, or should I not worry since it's not implented anyway? I killed everyone non-bot in all 3 levels that I should acording to the bonusmaterial.