Re: Patch 1.0.2
Posted: Tue Aug 18, 2009 10:47 am
Hi there,
I'm on my first game (DXO+Llama ; even though the last ones might kick me out because of my lack of faith) and I must admit "waooh! this is awesome!". But you already know it, don't you?
I went into few minor bugs during the DXI exploration, I haven't seen them reported (I only had a quick look at the thread, so sorry if they are) :
Of course : SPOILERS
1/ after picking the staff I returned to Beeblequix to knock him down for telling me jokes about chickens crossing the road during 2 hours (that feels great!). But when I destroyed the 3 terminals he spoke to me via the infolink (to tell me the way to the elevator)...
Just to be sure (and to punch again!) I returned to his home but he was still unconscious.
=> he should'nt have talk
2/ it's not specific to DXI levels I think (but I haven't tested else where), when there is a little something (box of ammo, little paper box,...) on a metal box it makes it "to heavy to lift" even if you could lift the box only (I don't think a little paper box would weight enough to make us unable to lift a metal cube!).
No problem with a paper box (you can destroy it) but if it a box of ammo and you can't pick it because you're full you can't do anything :/
3/ back in PDX HQ i went to see Jonas, there was A2 in his office. I walked in through one door, there was a talk, and when I went out through the other door the same talk apened again.
(btw, is it normal that when you tell A2 to kicks Jonas' ass he does nothing? how frustrating!)
Now I have to continue that game,
bye
E.
PS: I also had a "beat ZeroPresence using gas grenade + prod and Kylie told me I was pretentious (etc) for using non-lethal ways, but in fact the gas grenade killed him so after she acts like he's dead" which is confusing
I was going to propose to delay Kylie's PM to wait for ZeroPresence being dead or totaly secure, but it looks like this "killing gas grenade" will be fixed (in fact I didn't understand if in this post Jonas was actually talking about this problem or another)
I'm on my first game (DXO+Llama ; even though the last ones might kick me out because of my lack of faith) and I must admit "waooh! this is awesome!". But you already know it, don't you?
I went into few minor bugs during the DXI exploration, I haven't seen them reported (I only had a quick look at the thread, so sorry if they are) :
Of course : SPOILERS
1/ after picking the staff I returned to Beeblequix to knock him down for telling me jokes about chickens crossing the road during 2 hours (that feels great!). But when I destroyed the 3 terminals he spoke to me via the infolink (to tell me the way to the elevator)...
Just to be sure (and to punch again!) I returned to his home but he was still unconscious.
=> he should'nt have talk
2/ it's not specific to DXI levels I think (but I haven't tested else where), when there is a little something (box of ammo, little paper box,...) on a metal box it makes it "to heavy to lift" even if you could lift the box only (I don't think a little paper box would weight enough to make us unable to lift a metal cube!).
No problem with a paper box (you can destroy it) but if it a box of ammo and you can't pick it because you're full you can't do anything :/
3/ back in PDX HQ i went to see Jonas, there was A2 in his office. I walked in through one door, there was a talk, and when I went out through the other door the same talk apened again.
(btw, is it normal that when you tell A2 to kicks Jonas' ass he does nothing? how frustrating!)
Now I have to continue that game,
bye
E.
PS: I also had a "beat ZeroPresence using gas grenade + prod and Kylie told me I was pretentious (etc) for using non-lethal ways, but in fact the gas grenade killed him so after she acts like he's dead" which is confusing
I was going to propose to delay Kylie's PM to wait for ZeroPresence being dead or totaly secure, but it looks like this "killing gas grenade" will be fixed (in fact I didn't understand if in this post Jonas was actually talking about this problem or another)