errors in Goat templae

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Revolver_Ocelot
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errors in Goat templae

Post by Revolver_Ocelot »

Hey, my game keeps on crashing in the goat temla when im looking for the leader of the goats. Its weird i kep just rashing and i cantix it ><.

Hope you can help,

Ocelot

PS. i found your secret conversation Jonas ^^
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Jonas
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Re: errors in Goat templae

Post by Jonas »

Do you get an error message?

Moved to Tech Support.
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Revolver_Ocelot
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Re: errors in Goat templae

Post by Revolver_Ocelot »

Yeh i keep keeping errors messages whenever the game crashes. Ill try it now and see if it fied itself out (hopefully).

Nah it stil crashes. Ill copy down the error message:

athena 22_GoatTemplae.athena1 (State DeusEx.ScriptedPawn.Burning:00CC) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <-AActor::ProcessState <- Object athena 22_GoatTemplae.athena1, Old State State DeusEx.ScriptedPawnBurning, New State State DeusEx.ScriptedPawn.Burning <-AActor:: Tick <- AScriptedPawn::Tick <- TickAllActors <- ULevel:: Tick <-(NetMode=0) <- TickLevel <- UGameEngine:: Tick <- XGameEngineExt:: Tick <- UpdateWorld <- MainLoop

Its a critical error. Im just running round setting the blasted Goats on fire with the firestaff. Hope that helps,

-Ocelot
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Jonas
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Re: errors in Goat templae

Post by Jonas »

Okay looks like you're getting the Athena Burning Crash. We're looking into fixing that for 1.0.3. In the mean time, stop setting Athena on fire.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Revolver_Ocelot
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Re: errors in Goat templae

Post by Revolver_Ocelot »

whose athena? shold i put her out?
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Jonas
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Re: errors in Goat templae

Post by Jonas »

She's the lady in white.
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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Revolver_Ocelot
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Re: errors in Goat templae

Post by Revolver_Ocelot »

mmmkay the one running round and not dying.. k..

THanks Jonas your the best.
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Jane_Denton
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Re: errors in Goat templae

Post by Jane_Denton »

Revolver_Ocelot wrote:Yeh i keep keeping errors messages whenever the game crashes. Ill try it now and see if it fied itself out (hopefully).

Nah it stil crashes. Ill copy down the error message:

athena 22_GoatTemplae.athena1 (State DeusEx.ScriptedPawn.Burning:00CC) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <-AActor::ProcessState <- Object athena 22_GoatTemplae.athena1, Old State State DeusEx.ScriptedPawnBurning, New State State DeusEx.ScriptedPawn.Burning <-AActor:: Tick <- AScriptedPawn::Tick <- TickAllActors <- ULevel:: Tick <-(NetMode=0) <- TickLevel <- UGameEngine:: Tick <- XGameEngineExt:: Tick <- UpdateWorld <- MainLoop

Its a critical error. Im just running round setting the blasted Goats on fire with the firestaff. Hope that helps,

-Ocelot
Mine has crashed several times and I had it patched up to 1.02... I got various error messages, but I didn't write them down and the error screen was there and gone too fast to copy and past. I just restarted the game and continued with no problem. Didn't stop me from moving forward in the game. I figure they would come out with a new patch eventually... ;)

It wasn't that painful.... Real pain was playing STALKER Clear Sky BEFORE it had the good patches... that damn near drove me insane! No wonder people nicknamed that one Crashtastic! It's good now though. Phew....

Patches Rule! =P~
Who we are is but a stepping stone to what we can become...
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Revolver_Ocelot
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Re: errors in Goat templae

Post by Revolver_Ocelot »

Yeah my last sav (quicksave) was while athena was on fire. I fixed it then tho. I jknocked her out with a ricebagand then put the fire out. That fixed it all up with her respawn and such. I was expecting OiNUtter ^^.


-Ocelot
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