Crashes Repeadly Upon Entering PDX the second time.

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BoggyP
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Crashes Repeadly Upon Entering PDX the second time.

Post by BoggyP »

I decided to side with PDX and save silver. Upon re-entry of PDX building I keep getting a error window thing saying it encountered an error and needs to close :\ :(

Thanks,
BoggyP

p.s.lololz
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Hassat Hunter
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by Hassat Hunter »

Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
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BoggyP
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by BoggyP »

will that screw up my savegames?
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Jonas
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by Jonas »

It may. Or it may not.
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BoggyP
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by BoggyP »

Thanks for the help. My savegames still work :).

But I'm getting an error leaving the dance club after i went in to raid the bouncers safe. I've gotten a "general protection fault!" error twice.

Edit: Every time I've tried I get the error.
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BoggyP
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by BoggyP »

Here's the log if it helps. I found a similar problem with no fix posted :\ viewtopic.php?f=6&t=1218

Log: Log file open, 07/20/09 02:02:20
.....
ScriptLog: **** InitStateMachine() - 20_Partyzone.trestkon8 started mission state machine for 20_PARTYZONE
Log: Export travel for: Player
Log: Browse: 20_FCCorporate?Name=Player?Class=TNM.Trestkon#PZEntrance
Log: Doing load, not loadgame
Log: Current mission number is 20, next is 20
Log: Attempting to get player
Init: Shut down moving brush tracker for Level 20_Partyzone.MyLevel
Log: Unloading: Package 20_Partyzone
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (clientObject[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21.HUDActiveAugsBorder21.TileWindow299.HUDActiveAug210)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (firstChild[0])
Critical: UObject::Serialize
Critical: (TileWindow 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21.HUDActiveAugsBorder21.TileWindow299)
Critical: XTileWindow::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winIcons[0])
Critical: UObject::Serialize
Critical: (HUDActiveAugsBorder 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21.HUDActiveAugsBorder21)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winAugsContainer[0])
Critical: UObject::Serialize
Critical: (HUDActiveItemsDisplay 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDAmmoDisplay 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDAmmoDisplay21)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (tnmaugmentationdisplaywindow 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.tnmaugmentationdisplaywindow10)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (augDisplay[0])
Critical: UObject::Serialize
Critical: (tnmhud 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10)
Critical: FArchiveSaveTagExports<<Obj
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (NextPage[0])
Critical: UObject::Serialize
Critical: (Magazine 20_Partyzone.Magazine7)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: UStruct::SerializeBin
Critical: (Struct Extension.PlayerPawnExt.ActorRef Actor[0])
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (actorList[0])
Critical: UObject::Serialize
Critical: (trestkon 20_Partyzone.trestkon8)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Owner[0])
Critical: UObject::Serialize
Critical: (PlayerReplicationInfo 20_Partyzone.PlayerReplicationInfo8)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (PRIArray[0])
Critical: UObject::Serialize
Critical: (GameReplicationInfo 20_Partyzone.GameReplicationInfo9)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (GameReplicationInfo[0])
Critical: UObject::Serialize
Critical: (TNMGameInfo 20_Partyzone.TNMGameInfo9)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Game[0])
Critical: UObject::Serialize
Critical: (LevelInfo 20_Partyzone.LevelInfo0)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: ULevelBase::Serialize
Critical: ULevel::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: TagExports
Critical: UObject::SavePackage
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/20/09 02:03:10
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Jonas
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by Jonas »

Looks like an incredible amount of things have gone utterly, disgustingly wrong :(
Jonas Wæver
Chief Poking Manager of TNM

I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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BoggyP
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by BoggyP »

Well I just tried my one of my saves a bit before this and it didn't crash. But I still have this save if you want to try anythign so that this problem is logged in case it happens to other people.
justanotherfan
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by justanotherfan »

I think it went critical.
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BoggyP
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by BoggyP »

one question. I did a quick search but found nothing really except 1 reference in another post. The save files are very very big. Is there a plan for the future to change that? or is it a lot of work and no plan? or is it just not possible?
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by Trestkon »

The save file size is basically unfixable, as far as we're concerned. It's because of the way we chose to arrange the missions; the first half of the game is basically one gigantic mission, so all the maps are stored in the save file. After you enter DXI your saves will shrink.
-Life does not snap to the x-axis
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BoggyP
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by BoggyP »

cool thanks for the info.
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Hassat Hunter
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Re: Crashes Repeadly Upon Entering PDX the second time.

Post by Hassat Hunter »

BoggyP wrote:in case it happens to other people.
Doubtful as it is most likely a 1.0.0 to 1.0.2 issue. Normally you wouldn't patch (that is, TNM) middle in the game, but since that was the only way for you to proceed on the MQ without crashing...
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
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