Crashes Repeadly Upon Entering PDX the second time.
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Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Crashes Repeadly Upon Entering PDX the second time.
I decided to side with PDX and save silver. Upon re-entry of PDX building I keep getting a error window thing saying it encountered an error and needs to close :\
Thanks,
BoggyP
p.s.lololz
Thanks,
BoggyP
p.s.lololz
- Hassat Hunter
- Illuminati
- Posts: 2182
- Joined: Fri Apr 10, 2009 1:20 pm
Re: Crashes Repeadly Upon Entering PDX the second time.
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
Oh wait, I already got one...
Re: Crashes Repeadly Upon Entering PDX the second time.
will that screw up my savegames?
Re: Crashes Repeadly Upon Entering PDX the second time.
It may. Or it may not.
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: Crashes Repeadly Upon Entering PDX the second time.
Thanks for the help. My savegames still work .
But I'm getting an error leaving the dance club after i went in to raid the bouncers safe. I've gotten a "general protection fault!" error twice.
Edit: Every time I've tried I get the error.
But I'm getting an error leaving the dance club after i went in to raid the bouncers safe. I've gotten a "general protection fault!" error twice.
Edit: Every time I've tried I get the error.
Re: Crashes Repeadly Upon Entering PDX the second time.
Here's the log if it helps. I found a similar problem with no fix posted :\ viewtopic.php?f=6&t=1218
Log: Log file open, 07/20/09 02:02:20
.....
ScriptLog: **** InitStateMachine() - 20_Partyzone.trestkon8 started mission state machine for 20_PARTYZONE
Log: Export travel for: Player
Log: Browse: 20_FCCorporate?Name=Player?Class=TNM.Trestkon#PZEntrance
Log: Doing load, not loadgame
Log: Current mission number is 20, next is 20
Log: Attempting to get player
Init: Shut down moving brush tracker for Level 20_Partyzone.MyLevel
Log: Unloading: Package 20_Partyzone
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (clientObject[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21.HUDActiveAugsBorder21.TileWindow299.HUDActiveAug210)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (firstChild[0])
Critical: UObject::Serialize
Critical: (TileWindow 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21.HUDActiveAugsBorder21.TileWindow299)
Critical: XTileWindow::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winIcons[0])
Critical: UObject::Serialize
Critical: (HUDActiveAugsBorder 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21.HUDActiveAugsBorder21)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winAugsContainer[0])
Critical: UObject::Serialize
Critical: (HUDActiveItemsDisplay 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDAmmoDisplay 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDAmmoDisplay21)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (tnmaugmentationdisplaywindow 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.tnmaugmentationdisplaywindow10)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (augDisplay[0])
Critical: UObject::Serialize
Critical: (tnmhud 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10)
Critical: FArchiveSaveTagExports<<Obj
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (NextPage[0])
Critical: UObject::Serialize
Critical: (Magazine 20_Partyzone.Magazine7)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: UStruct::SerializeBin
Critical: (Struct Extension.PlayerPawnExt.ActorRef Actor[0])
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (actorList[0])
Critical: UObject::Serialize
Critical: (trestkon 20_Partyzone.trestkon8)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Owner[0])
Critical: UObject::Serialize
Critical: (PlayerReplicationInfo 20_Partyzone.PlayerReplicationInfo8)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (PRIArray[0])
Critical: UObject::Serialize
Critical: (GameReplicationInfo 20_Partyzone.GameReplicationInfo9)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (GameReplicationInfo[0])
Critical: UObject::Serialize
Critical: (TNMGameInfo 20_Partyzone.TNMGameInfo9)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Game[0])
Critical: UObject::Serialize
Critical: (LevelInfo 20_Partyzone.LevelInfo0)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: ULevelBase::Serialize
Critical: ULevel::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: TagExports
Critical: UObject::SavePackage
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/20/09 02:03:10
Log: Log file open, 07/20/09 02:02:20
.....
ScriptLog: **** InitStateMachine() - 20_Partyzone.trestkon8 started mission state machine for 20_PARTYZONE
Log: Export travel for: Player
Log: Browse: 20_FCCorporate?Name=Player?Class=TNM.Trestkon#PZEntrance
Log: Doing load, not loadgame
Log: Current mission number is 20, next is 20
Log: Attempting to get player
Init: Shut down moving brush tracker for Level 20_Partyzone.MyLevel
Log: Unloading: Package 20_Partyzone
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (clientObject[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21.HUDActiveAugsBorder21.TileWindow299.HUDActiveAug210)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (firstChild[0])
Critical: UObject::Serialize
Critical: (TileWindow 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21.HUDActiveAugsBorder21.TileWindow299)
Critical: XTileWindow::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winIcons[0])
Critical: UObject::Serialize
Critical: (HUDActiveAugsBorder 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21.HUDActiveAugsBorder21)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winAugsContainer[0])
Critical: UObject::Serialize
Critical: (HUDActiveItemsDisplay 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDActiveItemsDisplay21)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDAmmoDisplay 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.HUDAmmoDisplay21)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (tnmaugmentationdisplaywindow 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10.tnmaugmentationdisplaywindow10)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (augDisplay[0])
Critical: UObject::Serialize
Critical: (tnmhud 20_Partyzone.trestkon8.DeusExRootWindow10.tnmhud10)
Critical: FArchiveSaveTagExports<<Obj
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (NextPage[0])
Critical: UObject::Serialize
Critical: (Magazine 20_Partyzone.Magazine7)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: UStruct::SerializeBin
Critical: (Struct Extension.PlayerPawnExt.ActorRef Actor[0])
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (actorList[0])
Critical: UObject::Serialize
Critical: (trestkon 20_Partyzone.trestkon8)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Owner[0])
Critical: UObject::Serialize
Critical: (PlayerReplicationInfo 20_Partyzone.PlayerReplicationInfo8)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (PRIArray[0])
Critical: UObject::Serialize
Critical: (GameReplicationInfo 20_Partyzone.GameReplicationInfo9)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (GameReplicationInfo[0])
Critical: UObject::Serialize
Critical: (TNMGameInfo 20_Partyzone.TNMGameInfo9)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Game[0])
Critical: UObject::Serialize
Critical: (LevelInfo 20_Partyzone.LevelInfo0)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: ULevelBase::Serialize
Critical: ULevel::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: TagExports
Critical: UObject::SavePackage
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/20/09 02:03:10
Re: Crashes Repeadly Upon Entering PDX the second time.
Looks like an incredible amount of things have gone utterly, disgustingly wrong
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: Crashes Repeadly Upon Entering PDX the second time.
Well I just tried my one of my saves a bit before this and it didn't crash. But I still have this save if you want to try anythign so that this problem is logged in case it happens to other people.
-
- Illuminati
- Posts: 2285
- Joined: Sun Feb 27, 2005 11:28 pm
Re: Crashes Repeadly Upon Entering PDX the second time.
I think it went critical.
Re: Crashes Repeadly Upon Entering PDX the second time.
one question. I did a quick search but found nothing really except 1 reference in another post. The save files are very very big. Is there a plan for the future to change that? or is it a lot of work and no plan? or is it just not possible?
- Trestkon
- Off Topic Productions
- Posts: 2820
- Joined: Sat Apr 24, 2004 9:03 pm
- Location: Canada
- Contact:
Re: Crashes Repeadly Upon Entering PDX the second time.
The save file size is basically unfixable, as far as we're concerned. It's because of the way we chose to arrange the missions; the first half of the game is basically one gigantic mission, so all the maps are stored in the save file. After you enter DXI your saves will shrink.
-Life does not snap to the x-axis
Re: Crashes Repeadly Upon Entering PDX the second time.
cool thanks for the info.
- Hassat Hunter
- Illuminati
- Posts: 2182
- Joined: Fri Apr 10, 2009 1:20 pm
Re: Crashes Repeadly Upon Entering PDX the second time.
Doubtful as it is most likely a 1.0.0 to 1.0.2 issue. Normally you wouldn't patch (that is, TNM) middle in the game, but since that was the only way for you to proceed on the MQ without crashing...BoggyP wrote:in case it happens to other people.
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
Oh wait, I already got one...