Trouble at ABI.

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JizzyJeff
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Re: Trouble at ABI.

Post by JizzyJeff »

I just had to killall the ABI commandos because of an infinite loop. :-s
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Jonas
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Re: Trouble at ABI.

Post by Jonas »

Well there are only 3-4 of them, so it's hardly a disaster.
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DDL
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Re: Trouble at ABI.

Post by DDL »

Jaedar wrote: Weird, I could have sworn I managed to kill an invisible phaser at some point, oh well.
They fade out (as the teleport effect fades in) before actually teleporting, so for a short period they're as good as invisible, so I'd guess it was that.
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JizzyJeff
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Re: Trouble at ABI.

Post by JizzyJeff »

Jonas wrote:Well there are only 3-4 of them, so it's hardly a disaster.
But it's hard to scream DIE YOU SICK BASTARDS while typing cheats.

Actually I reserve that level of animosity for ShadowCode's drones.
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Jaedar
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Re: Trouble at ABI.

Post by Jaedar »

JizzyJeff wrote: Actually I reserve that level of animosity for ShadowCode's drones.
Now imagine them with twice the health, and 3 times the damage, thats how they was like before patches :)
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odio ergo sum
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JizzyJeff
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Re: Trouble at ABI.

Post by JizzyJeff »

Well I think I messed up my patch install since it's still saying 1.0.0. I'll try again next playthrough.

It's a pity that part has been altered. It was a great tense portion of the game. They were great for luring into booby traps.
Last edited by JizzyJeff on Tue Jul 21, 2009 2:49 pm, edited 1 time in total.
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Hassat Hunter
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Re: Trouble at ABI.

Post by Hassat Hunter »

Shame you don't kept your save before activating the bots. I am sure it would be the exact same situation as with me: Bots kill guards, and the one tied to a TNMDoberman that got stuck got whacked, leaving the dog on his own. And being stuck behind a loading ramp, that crashes the game. You could have (if you had not activate the bots yet) ghost around the level looking for stucked dogs.

Actually, talking about the ABI exterior... is that really the only map that has the exact amount of enemies whatever "enemy quantitiy difficulty"?
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Jonas
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Re: Trouble at ABI.

Post by Jonas »

Hassat Hunter wrote:Actually, talking about the ABI exterior... is that really the only map that has the exact amount of enemies whatever "enemy quantitiy difficulty"?
Enemies in 23_ABIExterior are filtered for difficulty. The changes are minimal, however.
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Hassat Hunter
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Re: Trouble at ABI.

Post by Hassat Hunter »

Hmmmm... never noticed any differences between the lowest and highest. In most areas it's very obvious what the change does...
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Jonas
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Re: Trouble at ABI.

Post by Jonas »

There are at least 2 enemies that are affected by it - that may be all.
Jonas Wæver
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Clandestine
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