TNM Software Development Kit
Moderator: TNM Team
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Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
Please only use this forum for problems of a technical nature. If you're stuck somewhere in the game, post in the TNM Spoiler Zone forum. If the game crashes, you can't load a savegame, or something just plain isn't working, this is the place to post.
TNM Software Development Kit
Guys! Now that we've released the final official patch, it's time to also release all our development files. We're calling it an SDK, and you find the download mirrors and such here:
http://thenamelessmod.com/downloads/#downloads_sdk
The SDK contains the version 1.0.4 development files of The Nameless Mod. It contains all our uncompiled code, including NVShacker's native stuff, our models, our text files, and our conversation files plus all their audio. It doesn't contain our texture packages, our sound package, our maps, or our music, since all of that is freely accessible in the basic mod installation.
Additionally, we've included some random pieces of documentation from the mod's development (including several files that also appear in our bonus material) as well as all the little programs we used to automate certain tedious processes.
Feel free to discuss the SDK here, and hit us with any questions you might have. We can't promise we'll help you with any problems you run into, but we'll try to answer your questions as well as we can. I hope some of you will be find something to use in your own projects in here
Remember to check Tack's DX Lab for tutorials if you get stuck
http://thenamelessmod.com/downloads/#downloads_sdk
The SDK contains the version 1.0.4 development files of The Nameless Mod. It contains all our uncompiled code, including NVShacker's native stuff, our models, our text files, and our conversation files plus all their audio. It doesn't contain our texture packages, our sound package, our maps, or our music, since all of that is freely accessible in the basic mod installation.
Additionally, we've included some random pieces of documentation from the mod's development (including several files that also appear in our bonus material) as well as all the little programs we used to automate certain tedious processes.
Feel free to discuss the SDK here, and hit us with any questions you might have. We can't promise we'll help you with any problems you run into, but we'll try to answer your questions as well as we can. I hope some of you will be find something to use in your own projects in here
Remember to check Tack's DX Lab for tutorials if you get stuck
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Re: TNM Software Development Kit
First mission: To reskin my in game avatar to look more like me/my profile image.
Second mission: Learn how to use the DX editor, create a time machine and teach me how to accomplish the first mission.
Second mission: Learn how to use the DX editor, create a time machine and teach me how to accomplish the first mission.
"Delays are temporary; mediocrity is forever."
odio ergo sum
odio ergo sum
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- Illuminati
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Re: TNM Software Development Kit
Thanks for posting everything. TNM seemed to come across a million different Deus Ex limitations, and coded them away. Plus, every mod is going to want an IRC client
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- Silhouette
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Re: TNM Software Development Kit
Yay again! I'm thinking of using it to make the game no-items compatible; should be pretty interesting.
Or maybe I should make 'TNM: The Adventures of Agent Smith' in which you play as me, and do random stuff for a while, before eventually reaching the epic finale where you heroically kill the evil Trestkon in the ABI underground tech labs.
Or maybe I should make 'TNM: The Adventures of Agent Smith' in which you play as me, and do random stuff for a while, before eventually reaching the epic finale where you heroically kill the evil Trestkon in the ABI underground tech labs.
- Trestkon
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Re: TNM Software Development Kit
I'd play that \o/AgentSmithereens wrote:Or maybe I should make 'TNM: The Adventures of Agent Smith' in which you play as me, and do random stuff for a while, before eventually reaching the epic finale where you heroically kill the evil Trestkon in the ABI underground tech labs.
-Life does not snap to the x-axis
Re: TNM Software Development Kit
Or look at your own alter ego in a mirror and have to kill Agent Shimt.AgentSmithereens wrote:Yay again! I'm thinking of using it to make the game no-items compatible; should be pretty interesting.
Or maybe I should make 'TNM: The Adventures of Agent Smith' in which you play as me, and do random stuff for a while, before eventually reaching the epic finale where you heroically kill the evil Trestkon in the ABI underground tech labs.
Growing old is inevitable.......Growing up is optional
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- Human Encyclopaedia
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Re: TNM Software Development Kit
If anyone were to actually do something like that I'd like to to see the Slicer mod, where you join World Corp play through the game normally, but then if you lose to Slicer in DXI (you know, the fight where they say, "whoever walks out of here alive will be the undisputed main character.") Slicer becomes the player character and you play onward as him.
To be honest, I don't see it really being that much more interesting than the mod standard, it's just that that line is crying out for a main character switch. Presumably you'd be restricted to bladed weapons after the switch. Jonas says that Slicer couldn't win in a fight against Kylie so there would need to be a way to avoid the fight (like locking the space station doors or some such.) There would be no DXE mission from Wolfy. Other than that, damned if I know what would be different.
To be honest, I don't see it really being that much more interesting than the mod standard, it's just that that line is crying out for a main character switch. Presumably you'd be restricted to bladed weapons after the switch. Jonas says that Slicer couldn't win in a fight against Kylie so there would need to be a way to avoid the fight (like locking the space station doors or some such.) There would be no DXE mission from Wolfy. Other than that, damned if I know what would be different.
- Hassat Hunter
- Illuminati
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Re: TNM Software Development Kit
Well, there are those lines that should be said by Slicer then.
No-one opted a "Life as Sol bouncer" mod?
No-one opted a "Life as Sol bouncer" mod?
Can somebody tell me how I can get a custom avatar?
Oh wait, I already got one...
Oh wait, I already got one...
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- Human Encyclopaedia
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Re: TNM Software Development Kit
I've got nothing against such a mod. I'd play it if well done.Hassat Hunter wrote:No-one opted a "Life as Sol bouncer" mod?
Re: TNM Software Development Kit
A gimmick mod where you play through a prequel to the ABI mission as Agent Smith could be pretty hilarious: first you fight through the offices and into the labs, then you set up a forward command HQ, and then you stand around for an hour until Trestkon shows up. The mod should have two endings depending on who wins, but clearly the best part will be having to fill an hour of the player's time with minor tactical decisions delivered through the radio
Jonas Wæver
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
Chief Poking Manager of TNM
I've made some videogames:
Expeditions: Rome
Expeditions: Viking
Expeditions: Conquistador
Clandestine
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- Mole Person
- Posts: 7
- Joined: Wed Mar 18, 2009 12:02 am
Re: TNM Software Development Kit
Okay so how do I use this to recompile TNMitems.u? I've tried some things but I fail desperately, I basically only know how to edit defaultproperties, so yeah... Help?
I'm assuming that's the kind of stuff this was released for
I'm assuming that's the kind of stuff this was released for
Re: TNM Software Development Kit
Just downloaded it. Now sownloading instructions one at a time since I cannot use fileplanet sue to my server blocking the website. If anyone cna do the smae but host it on this website, I'd be very grateful! Thanks!
You Will Regret This!
- Trestkon
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Re: TNM Software Development Kit
-Life does not snap to the x-axis
Re: TNM Software Development Kit
http://www.fileplanet.com/dl.aspx?/plan ... 8_2002.chm
Yeah, I can download each page form the link you gave, one at a time but not from the above link since my server blocks it. Also I found out I don't have the construction software to use. Owch.
Yeah, I can download each page form the link you gave, one at a time but not from the above link since my server blocks it. Also I found out I don't have the construction software to use. Owch.
You Will Regret This!