autosaves
autosaves
I remember, somehow, someone was developing this. Did anyone finish it? Could I have it and credit you?
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ
Re: autosaves
There's an autosave mechanism included in the working build of Deus Ex 2.0 (by DXBlaster, I think?).
Unfortunately, it's kind of quirky (doesn't save until a fraction of a second after you gain control of the player character on the map) and also has some weird bugs I've been able to reproduce under some circumstances, including crashing, so I wouldn't recommend using it.
I guess a better solution might be to add code to the travel-related functions so that you save immediately before traveling to a new map, but I don't know.
Unfortunately, it's kind of quirky (doesn't save until a fraction of a second after you gain control of the player character on the map) and also has some weird bugs I've been able to reproduce under some circumstances, including crashing, so I wouldn't recommend using it.
I guess a better solution might be to add code to the travel-related functions so that you save immediately before traveling to a new map, but I don't know.
Re: autosaves
oh ok, that's interesting. Yeah, I guess I'm just worried about player getting into an inescapable bind... but that's what makes these old games fun.
What I do in my other free time:
http://www.youtube.com/watch?v=e3FfPUKuGsQ
http://www.youtube.com/watch?v=e3FfPUKuGsQ
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- Illuminati
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Re: autosaves
GMDX adapted the autosave for hardcore mode and fixed the crashing by adding a delay to the calling of the function in postBeginPlay, if I remember correctly.
Re: autosaves
Delaying it worked for me as well, although that just meant an even greater delay between beginning play and the game saving, which felt really awkward to me.
It's also worth mentioning that since the game will refuse to save during an infolink conversation, any map that opens with one won't get autosaved (such as in Paris).
It's also worth mentioning that since the game will refuse to save during an infolink conversation, any map that opens with one won't get autosaved (such as in Paris).
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- Illuminati
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- Joined: Thu Mar 08, 2012 3:21 am
Re: autosaves
It's delayed by just a few milliseconds/ticks/whatever, though it is just about noticeable.G-Flex wrote:Delaying it worked for me as well, although that just meant an even greater delay between beginning play and the game saving, which felt really awkward to me.
Re: autosaves
Well, where exactly does yours happen in the code? I'm curious.
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- Illuminati
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- Joined: Thu Mar 08, 2012 3:21 am
Re: autosaves
Mission scripts- postBeginPlay iirc.G-Flex wrote:Well, where exactly does yours happen in the code? I'm curious.
Re: autosaves
Hrm, that can't be right. That would make it occur before the mission script timer starts, not after. Mind uploading a copy of the script somewhere, or pasting the relevant bits?
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- Illuminati
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- Joined: Thu Mar 08, 2012 3:21 am
Re: autosaves
I cannot, for my comp. is fucked.
You haven't already downloaded the mod yourself?
If you do dl it, the relevant code is defo in the mission scripts.
You haven't already downloaded the mod yourself?
If you do dl it, the relevant code is defo in the mission scripts.