Create a custom console class of your own focusing on the DrawLevelAction function. For example:
Code: Select all
//=============================================================================
// CustomConsole.
//=============================================================================
class CustomConsole extends Console;
function DrawLevelAction( canvas C )
{
local string BigMessage;
//Probably best if you preserve this vanilla code
if (Viewport.Actor.bShowMenu )
{
BigMessage = "";
return;
}
if ( (Viewport.Actor.Level.Pauser != "") && (Viewport.Actor.Level.LevelAction == LEVACT_None) )
{
C.Font = C.BigFont;
C.Style = 1;
C.DrawColor.R = 255;
C.DrawColor.G = 255;
C.DrawColor.B = 255;
BigMessage = PausedMessage;
PrintActionMessage(C, BigMessage);
return;
}
//The awesome part
else if ( Viewport.Actor.Level.LevelAction == LEVACT_Loading )
{
//Add your fancy loading screen stuff here. An image, tip, loading logo?
}
else if ( Viewport.Actor.Level.LevelAction == LEVACT_Saving )
{
}
else if ( Viewport.Actor.Level.LevelAction == LEVACT_Connecting )
{
}
else if ( Viewport.Actor.Level.LevelAction == LEVACT_Precaching )
{
}
}
Just felt like sharing this even if it is a trivial thing to all the master coders out there