Hey guys, long time no post! Sorry to bump this old thread but I have recently got involved with a project that involves attempting to produce a game that gets all the things that Deus Ex 1 got right (degree of player agency, myriad interacting systems producing a wide variety of emergent gameplay, cyberpunk atmosphere, amazing story telling, etc..) but with an original world and story, as a stand alone game, not a mod. As per that new endeavor, I've been revisiting Deus Ex: The Conspiracy, the mods like TNM, DXN, and of course Terminus Machina as well, to see what made all of this really tick, and get a feel for what a completely new commercial indie immersive sim game similar to DX1 would be like, in 2017.
So first off, I've finally got around to adding Terminus Machina to the
Nexus Mods site. It's basically just the latest version (2.0) of Terminus Machina, but I've heard from several folks, both on the Deus Ex Forum and on social media saying, "I wish there was some new content for Deus Ex" or "I can't find any good mods", and I later discovered they weren't really checking Moddb for some reason.
Secondly, I do a livestream where I do live game dev among other things every Saturday on my
Youtube channel. I was considering doing a sort of 'Developer Plays' Terminus Machina with commentary, the way Warren Spector and a few of the leads played through DX shortly before the release of Human Revolution. I haven't decided one way or the other as I'm trying to gauge if there would be any interest in that at this point. I figure there might be someone on these forums who'd be interested in something like that, even if not in staying for the whole live event. If someone from TNM, or any of the other old school DX modders would like to come on briefly and talk a little about their mods, the state of DX, games like it, etc. that might also be cool.
I'm also of course trying to sell as many copies of that
cyberpunk adventure game that I made over the last few years in hopes it will help secure funds for this larger, 3D Deus Ex-like immersive sim. It has been insane to release a game to Steam in 2017 with 6,000 games coming out this year, and it has been a bitch to do the marketing as a one-person team, but thankfully that has paid off somewhat and Silver Spook Games is at least viable for the moment.
Finally, I've been doing a podcast every week or so, again to try to connect with the community. I mostly feature cyberpunk/sci-fi creators, writers, game devs, etc.. One of the recent guests,
James Dearden, creator of Technobabylon, is also a huge fan of Deus Ex, and we spend a good 30 minutes geeking out over DX in this episode.
Anyway, thanks again everyone at OTP for all of your help getting Terminus Machina realized, and do let me know what you think!