The message isn't from JC. I said it explains why Paul is APPARENTLY meeting JC at the subway station, i.e. he was meeting someone else and JC just happened to be there.Morpheus wrote:Didn't know about that either. But that does not seem right for current DX as you start in Battery Park, you don't know about South Street until after that incident and JC couldn't have known before that and he could not have sent Paul that message either as there was no time for him to do so between Liberty Island and NYC mission. Maybe originally the NYC mission 1 was different slightly and why this was in game but now removed?"Paul, I know you said no phone messages, but South Street's going up in smoke. We'll have to meet at the subway station."
Plays first visit to Hell's Kitchen.
Already done. One of the first things I fixed. I've also fixed (added a workaround, really) to the problem in Ford's final conversation with JC where he tries to give you an Augmentation Upgrade Canister and fails.Also if it has not been mentioned, can you fix it so that if you save Ford Schick in the first NYC mission, he reappears in the last NYC mission (where you talk to Dowd) as they forgot to put him in the map and he has a conversation with JC too.
Unfortunately that's a driver interaction issue and not one of my strengths. Whoever handled ogg/etc. stuff for TNM might be able to help though.Is there a fix for the sound issue that the sounds just always play crackly and not playing properly? I have a Creative X-fi sound and sometimes I get this issue with sound not playing right
The "unknown party" is someone you know if you've played the game before, but who doesn't appear until later in the game. It does add a slightly different spin to that person's character though....Whats this?Unused VOIP conversation between Lebedev and the unknown party
Never seen this. If you can figure out a way to semi-reliably reproduce it, and can then send me a save file, I can test it though. Are you using GOTY or the patched retail version?Anyone else noticed an error with HK maps when you try to go through from WanChi Market to Canals, the teleporter does not always work? (not canal road tunnel)
This is part of that "?" item relating to "bTriggerOnceOnly". The variable is for triggers (like skillpoint triggers) and does what it sounds like; the problem is that it doesn't do that when keypads or whatnot trigger the trigger, only when JC walks through a specific area. Almost every infinite skillpoint loop is caused by this.Fix infinite skill points from where you Save Tiffany Savage at the Gas Station then Proceed with the game (you have to save her first). When you uploaded the UC components, go back to where Jock and Savage are, talk to Savage with full inventory.
He gives you an Augmentation Upgrade Canister, but you can't carry it. You recieve 500 Skill Points. Talk to him again and the same lines are said. You recieve 500 Skill Points again. Repeat this until you have enough, drop some inventory, talk again. You recieve the Canister and get a last 500 Skill Points, go in the Helicopter to proceed with the game.
I've left it as a "maybe" because I'm afraid fixing that game-wide might cause problems with other mods if they rely on the way that functionality works (or doesn't). There's even a risk it may cause issues in the normal game. It's clearly a coding oversight though... we'll see.
This is a two-part fix which I've done with Shifter already. The first part, fixing it so you have to use the right amount of picks/etc., is an easy fix, maybe two lines of code. However, the second part, making it so that picking/bypassing doesn't continue while the game is paused, is a VERY involved fix spanning multiple classes. I've also yet to find a way to do it that is 100% effective and accurate; either the fix will still allow for a narrow window in which the exploit can work, or it will impair normal gameplay in subtle ways. It's a very difficult problem and not one I'm sure there will ever be a proper fix for.Lockpicks and Multitools bug. This lets upgrading Lockpicking or Electronics Skills makes you use less Lockpicks or Multitools.
Lockpicking at untrained the lock strength is 60%, you need 6 Picks (1 pick per 10%). Then if you upgrade it to Trained, you will only need 3 Pics.
But, use this does the same. But I see it as cheating, which I DON'T from the
above bug:
- Start picking the lock.
- Press F1 to enter the Inventory Screen.
- After a while, for about 10 seconds, depends on the lock's strength, you
return to the game.
- How great the lock was doesn't matter, you picked the lock with 1 lockpick.
- The same counts for Bypassing.