Shadowrunner
Posted: Sun Oct 24, 2010 12:04 pm
Hi all,
I am a mapper, 95% multiplayer at the moment. Made my first map at the end of 2005, having played single player for 4 years and finally realizing it was a multiplayer game and that I could connect. I was very lucky to be accepted into FGS at the beginning of 2006 and with Ichotolot's dedicated support was able to make over 100 multiplayer maps between 2006 and 2008. From this I learned a lot about mapping and myself managed to help others develop. My strengths are in brushwork, texturing, dealing with bsp and my weakness is with coding. My maps tend to be large and more like single player maps, which with fast pc's and broadband is not an issue these days. I try to bring some of the single player experience to online play.
Since 2007 I have been making around 10 DXSG maps, of which six have been released for betatesting or pre-beta testing. If DX3 doesn't issue a SDK anytime soon, I will focus on a single player SG mod with a target of releasing minimum of a 3 level demo.
These forums have to be the best non-clan forums I have seen and are important, so I wanted to introduce myself. I am working specifically on a project to increase online players, in conjunction with the release of DX3. This is based on research done regarding DX2.
You can usually find me at my clan FGS http://www.gravity-world.com
I was a founder member of the Factory forums, which were sadly lost when I was in hospital, but these days I am slowly rebuilding under this name: http://www.deusexmultiplayer.freeforums.org
The focus will be slightly different this time, integrating new players into the community as well as serving the players and editors. I would appreciate any posts, screenies, history, useful stuff, new stuff, being posted there. I'm likely to sticky or announce anything useful or new or good. Lastly, thank you for setting such high standards in the community!
THIS SITE WILL BE HEAVILY MARKETING OTHER SITES SUCH AS OFFTOPIC GRAVITY-WORLD ETC
In real life I am an art director and photographer: http://www.myspace.com/rollosnook
I am a mapper, 95% multiplayer at the moment. Made my first map at the end of 2005, having played single player for 4 years and finally realizing it was a multiplayer game and that I could connect. I was very lucky to be accepted into FGS at the beginning of 2006 and with Ichotolot's dedicated support was able to make over 100 multiplayer maps between 2006 and 2008. From this I learned a lot about mapping and myself managed to help others develop. My strengths are in brushwork, texturing, dealing with bsp and my weakness is with coding. My maps tend to be large and more like single player maps, which with fast pc's and broadband is not an issue these days. I try to bring some of the single player experience to online play.
Since 2007 I have been making around 10 DXSG maps, of which six have been released for betatesting or pre-beta testing. If DX3 doesn't issue a SDK anytime soon, I will focus on a single player SG mod with a target of releasing minimum of a 3 level demo.
These forums have to be the best non-clan forums I have seen and are important, so I wanted to introduce myself. I am working specifically on a project to increase online players, in conjunction with the release of DX3. This is based on research done regarding DX2.
You can usually find me at my clan FGS http://www.gravity-world.com
I was a founder member of the Factory forums, which were sadly lost when I was in hospital, but these days I am slowly rebuilding under this name: http://www.deusexmultiplayer.freeforums.org
The focus will be slightly different this time, integrating new players into the community as well as serving the players and editors. I would appreciate any posts, screenies, history, useful stuff, new stuff, being posted there. I'm likely to sticky or announce anything useful or new or good. Lastly, thank you for setting such high standards in the community!
THIS SITE WILL BE HEAVILY MARKETING OTHER SITES SUCH AS OFFTOPIC GRAVITY-WORLD ETC
In real life I am an art director and photographer: http://www.myspace.com/rollosnook