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Deus Ex: Morpheus coding thread

Posted: Sun Nov 28, 2010 12:49 am
by Morpheus
Instead of cluttering up threads with coding requests for my mod, I thought it would be best to have one thread on this.

My first request is help with medbot. My mod you play as Alex Jacobson, with no augmentations and I thought for medbots, making them similar to Deus Ex: Invisible War med bots. This is to not show the augmentation install screen and make healing a little quicker. Instead of displaying a screen when you click a medbot, it will just show the animation of the arm going up, play a sound "healing" followed by a "healing..." message then your healed the same amount as if you normally use a MedBot in Deus Ex. If you try and use it before its recharged, you get a message like "Medical Bot will be recharged in 40 seconds" and so on until its recharged. Can anyone help?

Second, is there a way to make one mini spider bot that is allied to you and follows you around, appear when you throw a grenade and it explodes (with no damaging effects)? The closest I got to was making a grenade using a EMP grenade and made mini spider bot come out when it exploded, but all I managed to do was to spawn mini spider bots non stop until the game crashed. Can anyone help? I don't want to have the grenade able to stick to walls, just explode from being thrown.

Re: Deus Ex: Morpheus coding thread

Posted: Sun Nov 28, 2010 2:23 am
by [FGS]Shadowrunner
Jim Bowen created a multiplayer mod which prevented you from planting grenades in spawnrooms.
The animation still played, but the grenade didn't stick to the wall, it stayed in the player's hand or disappeared, I don't remember well, it was five years ago!

Getting a bot to follow should be fairly simple.

The medbot action you described is exactly what happens in a Deus Ex Multiplayer game.

As you can see, I am a mapper not a coder, sorry I can not help further.

Re: Deus Ex: Morpheus coding thread

Posted: Sun Nov 28, 2010 8:18 am
by Morpheus
I havn't actually played the game in a while (well apart from ZODIAC and forgot about MP stuff as I havn't played on DXMP for a very long time) but I'll have a look at the MP code and see if I can get it to work in SP, although I have had not much luck with it before.

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