Is there a way to edit the default difficulty level such that when you test play the map in the editor, it will be at that difficulty? It seems to be at easy by default, but I'd rather it be at realistic. Maybe in the User.ini or something?
function beentriggered(actor instigator) { local deusexplayer P;
super.beentriggered(instigator);
P = deusexplayer(getplayerpawn()); if(P != none) P.combatdifficulty = difficultymod; }
Then just trigger this as soon as you start up the level. Doesn't need an event. Just remember to remove it before release!
Fri Apr 15, 2011 9:02 am
Neveos
X-51
Joined: Wed Mar 03, 2010 1:29 am Posts: 834
Re: Default Difficulty of Test Map
Very cool, I'll check that out. I do have a video I just uploaded for your entertainment which is conspiracy theory related, and as the indian giver that I am, I would like to ask for a trigger which toggles the triggerability of a trigger. Maybe it is the "binitiallyactive" property, I'm not sure. But, I need a shake trigger which doesn't shake the player until after a certain point. I just don't know how to make it not shake the player in the beginning.
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