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Music Creation 
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X-51
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Post Music Creation
So I noticed you guys used .ogg rather than .uax for your songs. I also noticed you were able to do this with a DXOgg.u package. Basically, let's just say, hypothetically speaking, I wanted To put Eagle's "I Can't Tell you Why" .mp3 in my game as in game music, and Britney Spear's "Hit Me Baby One More Time" .mp3 as action sequence music. What program would I use, and how would I do that? I mean if it's just right there in the front of your mind to say it.

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Thu Feb 10, 2011 4:10 pm
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UNATCO

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Post Re: Music Creation
what do you wanna do? convert the .mp3 to .ogg or trying to get a DXmp3 reader?


Thu Feb 10, 2011 5:57 pm
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Post Re: Music Creation
hmm, the latter one sounds interesting. basically, the tutorials don't seem to cover this, and instead point to tutorials on older programs. I just hope someone wouldnt mind pointing me in the right direction for putting mp3s into the game.

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Fri Feb 11, 2011 3:32 pm
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UNATCO

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Post Re: Music Creation
Well for now there is no DXmp3 program like DXogg I think If you understand the code and how it works then maybe you could make that program
but it seems to not be the easiest thing to do


Fri Feb 11, 2011 4:10 pm
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Post Re: Music Creation
Does uax only use midi sounds or something and ogg uses better music? Whats a good place to start with ogg?

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Sat Feb 12, 2011 5:11 am
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UNATCO

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Post Re: Music Creation
Well I think ogg is quite easier.
I don't know which one is better but to convert a mp3 (and more) I use dBpoweramp Music Converter (free)


Sat Feb 12, 2011 1:32 pm
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Post Re: Music Creation
what is a good program to use when making ogg's if you don't mind me asking.

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Sun Feb 13, 2011 4:33 am
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Post Re: Music Creation
dBpoweramp like the man said :smile:

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Sun Feb 13, 2011 10:18 am
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X-51
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Post Re: Music Creation
oh dang i didnt notice that. thank you

-edit- where did you find a free version at? Everyone I see is a 21 day trial.
-edit- nvm i found 10.0 last freeware version http://www.aplusfreeware.com/categories ... MC-r10.zip

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Sun Feb 13, 2011 8:50 pm
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Post Re: Music Creation
so it seems there's a dxogg class which can be added to the map, and that controls the music. I see the properties allows you to add ogg files. How does it know where to locate the music files then? Do they need to be in a "music" folder, but where must that folder be located?

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Fri Feb 18, 2011 3:11 pm
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UNATCO

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Post Re: Music Creation
Add
Code:
OggPath=..\Music\Ogg\


In this list :

Code:
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\Maps\*.dx
Paths=..\System\*.u
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
--> OggPath=..\Music\Ogg\
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp


in the Deusex.ini or in your custom .ini

Where ..\Music\Ogg\ is a folder called Ogg in the Music folder (you may change it)
put the .ogg files there


Sat Apr 02, 2011 11:18 am
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X-51
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Post Re: Music Creation
May the world yield many blessings upon you.

-edit- Ok, wow this is awesome.... 2 things off the bat:

1.) How do I get it to play the song without being interrupted by a conversation which seems to happen for TNM in Sol's Bar. The song doesn't reset the moment a conversation is triggered.

2.) I realize there is a .dll file involved here, but is this at all possible, maybe by some trick of adding a line in somewhere, to have this load up in Ued2?

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Sat Apr 02, 2011 3:03 pm
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Post Re: Music Creation
First question is easy, just don't put anything in ConversationIntroOggFile and ConversationOggFile, then when that event is called it just keeps playing whatever it's already playing.

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Sat Apr 02, 2011 8:52 pm
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X-51
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Post Re: Music Creation
Jonas wrote:
First question is easy, just don't put anything in ConversationIntroOggFile and ConversationOggFile, then when that event is called it just keeps playing whatever it's already playing.
Yeah I performed a complex mistake of: a.) having the uax playing the same song that I was supposed to be testing as an ogg and b.) not knowing that i put ".ogg" at the end of the file name that I am putting in the slot. However you are right and thank you.

Btw, what is the purpose behind having an "intro" slot? What does it do? That and "outro". What is that? Is that like, the music that plays when the boat is pulling out of Liberty Island for instance?

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Sun Apr 03, 2011 9:42 am
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Post Re: Music Creation
Yeah pretty much, special tracks that you can call in the script.

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Sun Apr 03, 2011 11:51 am
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