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nerdenstein
Illuminati
Joined: Thu Apr 24, 2008 7:40 pm Posts: 1527 Location: Leicester, England, UK.
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 Fun with Deus Ex Mods.
Okay, so I've recently been playing around with Deus Ex mods and their respective files. My inital plan was to get New Vision, Revision, Shifter and HDTP to run all off the original .exe without overwriting any original files and have the files all in separate folders so as not to make the System folder any messier than it already is (Strange I know). Needless to say, this wasn't as difficult as I initally thought and I was hoping at the end of all this that it would overcome the Mis-Match errors caused when playing online with Shifter or NV. It didn't, but it's nice to have all the mods run from one .exe. I'm also guessing it would work using the Steam version too, if I used a replacement .exe that is. Now, for separate mods (Cassandra for example) I can easily attach the NV mod (or HDTP (untested but I am assuming it would work)) to it by simply adding; 'Paths=..\NewVision\Textures\*.utx'. Great! Another mod, Chronos, doesn't come with a separate .exe and the installation is kinda messy (Changing the Class= line in the DeusEx.ini and User.ini and changing the DefaultGame= line) so I decided to try and make a separate .exe for it. I stuck all the files in a Chronos folder and created a Chronos.exe and Chronos.ini and added all the required lines in (Paths=..\Chronos\Textures\*.utx etc.) It loads up and runs the new maps and world textures but still uses the default player class. I realise this is something too do with it not having it's own user.ini so I just wanted to know how to over come that. Cassandra has it's own file called CassandraUser but ChronosUser doesn't work. I suspect it's something dead simple I'm missing. Thanks in advance. EDIT: I Didn't want to start a new topic for this but now I'm having Renderer issues. I'm using the latest DirectX10 Renderer with HDR lighting enabled and it's sometimes too dark and others to bright and it changes between the two depending on where I stand in the room... It's odd. Is this just me? I could probably have put up with the above, but I draw the line at the screen going pitch black during gameplay. The game is still running, I can still hear footsteps and music and the HUD is still visible. Anyone had this issue too?
_________________ The real trouble with reality is that there's no background music.
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| Tue May 24, 2011 6:01 pm |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3656
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 Re: Fun with Deus Ex Mods.
Pretty sure you can just copy any given user.ini, rename it to chronosuser.ini and reference it in the shortcut.
For example, Questionable Ethics uses this in the shortcut properties:
C:\DeusEx\System\QE.exe -hax0r INI="C:\DeusEx\System\QE.ini" USERINI="C:\DeusEx\System\QEUser.ini"
And QEuser is literally just deus ex's user.ini copied and renamed. You can then specify the playerclass in your new whateveruser.ini
As for chronos, I did a whole load of updating on that with Ryan, but then he ran off to build houses and have kids (crazy, I know) and the whole thing petered out. I should really just give it a once over and upload it somewhere...
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| Wed May 25, 2011 12:35 pm |
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nerdenstein
Illuminati
Joined: Thu Apr 24, 2008 7:40 pm Posts: 1527 Location: Leicester, England, UK.
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 Re: Fun with Deus Ex Mods.
Ahh Thank you DDL! That's just what I was looking for! Yeah, I was just using Chronos as an experiment to see how giving DX Mods a separate executable works. I did like Chronos as a mod though, very cleverly done. The intro monologues are really quite cool too. 
_________________ The real trouble with reality is that there's no background music.
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| Wed May 25, 2011 1:12 pm |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3656
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 Re: Fun with Deus Ex Mods.
Fuck it, I had a scan through, code seems ok. Probably tons of bugs, but c'est la vie. https://rapidshare.com/files/2365133769 ... pdated.zip.u files go in system, .utx in textures (obviously). For the maps, make a chronos folder, and stick the maps folder in that. Then add Paths=..\Chronos\Maps\*.dx to your chronos.ini, just below the \system paths bit. Makes Augchronos installation something you choose from the outset, and also adds another option, kinesis: chronos slows down time so you can dodge bullets, kinesis slows down bullets so you don't have to. Both now occupy two aug slots, because they're wildly overpowered. Enjoy! EDIT: Updated link
Last edited by DDL on Wed May 25, 2011 4:59 pm, edited 1 time in total.
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| Wed May 25, 2011 2:09 pm |
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nerdenstein
Illuminati
Joined: Thu Apr 24, 2008 7:40 pm Posts: 1527 Location: Leicester, England, UK.
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 Re: Fun with Deus Ex Mods.
I've just made a completely separate Chronos Folder for the Textures and System files too. I'm assuming I can just overwrite the original version with this updated one. I've currently got Chronos.CyanFenix as my PlayerClass but I remember there being a couple of others. The ReadMe File doesn't work so I think I guessed at that one. I don't suppose you know what they are? That is unless I'm thinking of another mod which is quite possible. This is really pushing my memory but I also remember there being an option with this mod to add a sort of sidewards jump or dive. Am I imagining that too? Oh, And Thank you for the new Aug/Update! It's just downloaded so I'll have a play now!
_________________ The real trouble with reality is that there's no background music.
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| Wed May 25, 2011 2:22 pm |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3656
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 Re: Fun with Deus Ex Mods.
Engine.Playerpawn in chronosuser.ini: change dodgeclicktime=0.0 to dodgeclicktime=0.25
This means tapping the same direction key twice within a quarter of a second makes you do a dodge leap thing in that direction. This is actually an old unreal feature, so you could enable it for JC under normal conditions. For loz, obviously.
According to my packing heirarchy, the possible playerclasses are:
AgentGuise ChronosEddy ChronosIsaac ChronosJay ChronosJCDenton ChronosRegis CyanFenix CyanFenixII CyanFenixIII (!!?!?) Ice PreChronos ShadowDenton
...jesus. I guess ryan really, really liked making playerclass textures, eh?
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| Wed May 25, 2011 2:31 pm |
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nerdenstein
Illuminati
Joined: Thu Apr 24, 2008 7:40 pm Posts: 1527 Location: Leicester, England, UK.
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 Re: Fun with Deus Ex Mods.
Awesome Thank you! At least we know my memory isn't too bad.
Okay, I've changed my PlayerClass to AgentGuise and changed the DodgeClickTime Value.
Clicked the Shortcut; Critical Error Can't find file for package 'QEImportTextures'
_________________ The real trouble with reality is that there's no background music.
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| Wed May 25, 2011 2:44 pm |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3656
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 Re: Fun with Deus Ex Mods.
Whaaaat.
Fucksake, I have no idea why it would even need that package, that's my own mod.
I'll bet I have a texture named the same thing as one of ryan's, and the package heirarchy used mine first when compiling....
Stupid, stupid DX compiler.
Ok, will recompile, upload again. **sigh**
(hey, still: better than the witcher 2 for customer service, right?)
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| Wed May 25, 2011 4:52 pm |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3656
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 Re: Fun with Deus Ex Mods.
Ok, link now points to new version. Testing is fun. 
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| Wed May 25, 2011 5:00 pm |
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nerdenstein
Illuminati
Joined: Thu Apr 24, 2008 7:40 pm Posts: 1527 Location: Leicester, England, UK.
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 Re: Fun with Deus Ex Mods.
Cool Thanks. My internet connection is kinda slow so I'm just waiting for it too download. Would you mind if I uploaded it too the Chronos Moddb page? Unless you want to do it yourself?  I'll give credit where credit is due of course. 
_________________ The real trouble with reality is that there's no background music.
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| Wed May 25, 2011 6:54 pm |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3656
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 Re: Fun with Deus Ex Mods.
I'd test it out a little first: at least (for example) establish if the damn thing will even boot without clamouring for packages on my computer...  But if things look relatively ok, then by all means!
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| Wed May 25, 2011 8:25 pm |
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nerdenstein
Illuminati
Joined: Thu Apr 24, 2008 7:40 pm Posts: 1527 Location: Leicester, England, UK.
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 Re: Fun with Deus Ex Mods.
Cool! Well you'll be pleased to know that it loads up and runs but I have noticed some bugs unfortunately; (I'm sorry to keep bugging you like this DDL.) - No Monologue during the intro. Not subtitles either so it isn't a sound issue. (This is the only real bug I guess.) - I'm not sure if this was intentional but the Chronos Aug doesn't seem to slow the bullets down now. (Or no where near the kind of slow down in the previous release. If this was intentional, fair enough.) - Another change I wasn't sure about but when you start the game, you don't get the Chronos Stealth Pistol in your inventory by default (Like in the previous version). - Odd Texture on the Crouching JC Statue Coat in the Intro and DXEntry map. That wasn't in the previous version either. I've also removed the Chronos Cannister from the Medical Crate, seeing how you get it from the start anyway. I was considering adding a few more Terrorists to make the map a little more challenging with the Chronos Aug. After that, I'll upload to the Moddb page. I'll add Install instructions and include all the alternate PlayerClasses. Thanks for the help and for the great mod DDL! 
_________________ The real trouble with reality is that there's no background music.
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| Wed May 25, 2011 9:19 pm |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3656
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 Re: Fun with Deus Ex Mods.
Hmm..I get sound just fine during the sort of...intro intro, but no sound during the "new game is beginning" intro. Not sure I've ever had sound in that one though. If that's something you previously have had, maybe your chronosaudiomission16 is more up to date than mine? As for bullet speed, you're right, I could possibly slow that down a bit more. As it is it inherently slows bullets down by 15% in addition to the time dilation slowdown, which at max is 6x slower (it goes 2.4, 3.6, 4.8 and 6.0)...I just tried it, and while it is entirely possible to dodge bullets, it's not as easy as I might like, even with fucktarded DX AI aiming... In contrast, kinesis is a tad too overpowered...but fuck it, I like walking up to bots and saying " no". Hrm...open to suggestions. Could probably even make it scale with combatdifficulty to a certain extent, if you think that's reasonable? Stealth pistol I can change, probably: it's just startup inventory after all. Was it just a standard stealth pistol? Or was it that weird Null pistol that appears to be in the package? I swapped out a lot of stuff because..er..it was coded up a bit retardedly, tbh. Texture on the JC "statue" is what it's always been, in my experience. Supposed to look ragged, or something? More of a Ryan thing than a DDL thing, I fear. Sorry.
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| Wed May 25, 2011 10:20 pm |
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nerdenstein
Illuminati
Joined: Thu Apr 24, 2008 7:40 pm Posts: 1527 Location: Leicester, England, UK.
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 Re: Fun with Deus Ex Mods.
Yeah, I get the Aunt Betty Transmission thing during the Entry Map, but Nothing During the Intro. There was voice acting during that scene too but that one actually had subtitles. Now I'm getting nothing. I'll swap the chronosaudiomission16 that you gave me with the older file that came with the beta. I've got an exam in college later so I'll try it once I get back. Yeah the bullet speed definitely doesn't slow down as much as the beta, but that was in some cases, too slow.  The Kinesis is a brilliant aug. I would definitely increase the difficult one way or another. Whether it's giving enemies more health or slightly better aiming (If that's possible with fucktarded DX AI aiming.  ) In the other release I have, you got the default Pistol, Prod and Medkit in addition to a modified Stealth Pistol. The Hand textures were also different. Chronos Stealth Pistol. Unfortunately, because you also got the vanilla DX pistol, you ended up with two pistols so you had to drop the first one. Your Update does change that for a Chronos Pistol so it isn't a problem at the end of the day but it was a cool pistol and I think it's the same Pistol Cyan uses in the Intro maps. If it was a bad idea and you've written it out, no harm done. And the JC Statue thing, Umm, I wasn't like that in the first release (Something I keep going back too I apologise) so if that's true, Cyan must have changed it after that release! It's not harming anyone I was just checking.
_________________ The real trouble with reality is that there's no background music.
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| Thu May 26, 2011 9:14 am |
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