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A question about NavigationPionts 
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UNATCO
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Joined: Wed Mar 21, 2007 5:36 am
Posts: 124
Location: Somewhere in Russia
Post A question about NavigationPionts
I have a big map. There is more than 1000 pathnodes, and other NavigationPoints (spawnpoints, patrolpoints, etc.)

When i compiling paths network, in log i see this (same for UED2):
Image

I don't see these warnings when i have less than 1000 navigationPoints (including teleporters, spawnpoints, etc.).

Does anyone knows, why? Maybe there is some limitation to amount of pathnodes?

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Tue May 22, 2012 11:20 am
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Traditional Evil Scientist
Traditional Evil Scientist

Joined: Mon Oct 17, 2005 10:03 am
Posts: 3656
Post Re: A question about NavigationPionts
Knowing the unreal engine, it'd be 1024 points... :P

But I'm not sure it's so much the number of points as the number of connections: i.e. points in a line would be better than a room full of interconnected points.

Or this could all be bullshit: pathfinding is mostly a mystery to me. :P


Thu May 24, 2012 6:40 pm
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