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SilverSpook
UNATCO
Joined: Wed Feb 15, 2012 8:34 am Posts: 258
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 Retexturing Characters
Is there a way to retexture characters so that you can see how the changes look in real time? The way I'm doing it right now is changing the texture, recompiling, then running a test map. Just wondering if there's a faster way, thanks.
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| Sun Mar 18, 2012 5:24 am |
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Neveos
X-51
Joined: Wed Mar 03, 2010 1:29 am Posts: 834
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 Re: Retexturing Characters
dsplay te. tutorial. haha. do more shit before us.
_________________ http://www.youtube.com/watch?v=e3FfPUKuGsQ&t=8m0s
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| Sun Mar 18, 2012 6:21 am |
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~DJ~
UNATCO
Joined: Thu Sep 13, 2007 4:15 pm Posts: 250
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 Re: Retexturing Characters
Well.. I have a simple solution.. get Milkshape.
What you do is then, from either WOTGreal or DXMeshTool, export single frame of the 3d model you're retexturing. Next thing to do is that open that 3d model from Milkshape, then make the view-mode as 'textured'.
Now all you have to do is, apply the specific textures inside the Milkshape, it will save their locations. Now if you update the textures from the same path (as in overwrite) then it will update it automatically.
_________________ http://s6.zetaboards.com/TREM/index/
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| Sun Mar 18, 2012 6:26 am |
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Trasher
UNATCO
Joined: Fri Dec 21, 2007 1:59 pm Posts: 105 Location: Finland
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 Re: Retexturing Characters
What? Why not just do it in the editor?
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| Sun Mar 18, 2012 10:46 am |
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Jonas
Off Topic Productions
Joined: Sat Apr 24, 2004 9:21 pm Posts: 13850 Location: Hafnia
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 Re: Retexturing Characters
I don't think you ought to be posting when you're drunk... 
_________________ Jonas Wæver
Chief Poking Manager of TNM
Random Outbursts of Creativity
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| Sun Mar 18, 2012 11:50 am |
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DDL
Traditional Evil Scientist
Joined: Mon Oct 17, 2005 10:03 am Posts: 3639
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 Re: Retexturing Characters
I think we're talking "If I make a small change to this texture, what does it look like on the model", which for in-editor stuff requires package recompiles if doing in via textures in a .u, or very cautious texture import/deletion if doing it via a .utx. Neither is great, really.
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| Sun Mar 18, 2012 4:02 pm |
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SilverSpook
UNATCO
Joined: Wed Feb 15, 2012 8:34 am Posts: 258
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 Re: Retexturing Characters
Cool, thanks, that's way better. I had trouble export/importing the main character (with all the animations) but I did manage to bring in the carcass model to Milkshape. How do you get just one frame of animation out from WOTGreal?
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| Sun Mar 18, 2012 6:25 pm |
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~DJ~
UNATCO
Joined: Thu Sep 13, 2007 4:15 pm Posts: 250
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 Re: Retexturing Characters
Not from WOTGreal you can, use DXMeshTool you must.
_________________ http://s6.zetaboards.com/TREM/index/
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| Mon Mar 19, 2012 8:23 am |
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