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Retexturing Characters 
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UNATCO
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Post Retexturing Characters
Is there a way to retexture characters so that you can see how the changes look in real time? The way I'm doing it right now is changing the texture, recompiling, then running a test map. Just wondering if there's a faster way, thanks.

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Sun Mar 18, 2012 5:24 am
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Post Re: Retexturing Characters
dsplay te. tutorial. haha. do more shit before us.

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Sun Mar 18, 2012 6:21 am
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UNATCO
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Post Re: Retexturing Characters
Well.. I have a simple solution.. get Milkshape.

What you do is then, from either WOTGreal or DXMeshTool, export single frame of the 3d model you're retexturing. Next thing to do is that open that 3d model from Milkshape, then make the view-mode as 'textured'.

Now all you have to do is, apply the specific textures inside the Milkshape, it will save their locations. Now if you update the textures from the same path (as in overwrite) then it will update it automatically.

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Sun Mar 18, 2012 6:26 am
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UNATCO
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Post Re: Retexturing Characters
What? Why not just do it in the editor?


Sun Mar 18, 2012 10:46 am
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Post Re: Retexturing Characters
Neveos wrote:
dsplay te. tutorial. haha. do more shit before us.

I don't think you ought to be posting when you're drunk... :?

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Sun Mar 18, 2012 11:50 am
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Post Re: Retexturing Characters
Trasher wrote:
What? Why not just do it in the editor?


I think we're talking "If I make a small change to this texture, what does it look like on the model", which for in-editor stuff requires package recompiles if doing in via textures in a .u, or very cautious texture import/deletion if doing it via a .utx.

Neither is great, really.


Sun Mar 18, 2012 4:02 pm
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UNATCO
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Post Re: Retexturing Characters
~DJ~ wrote:
Well.. I have a simple solution.. get Milkshape.

What you do is then, from either WOTGreal or DXMeshTool, export single frame of the 3d model you're retexturing. Next thing to do is that open that 3d model from Milkshape, then make the view-mode as 'textured'.

Now all you have to do is, apply the specific textures inside the Milkshape, it will save their locations. Now if you update the textures from the same path (as in overwrite) then it will update it automatically.


Cool, thanks, that's way better. I had trouble export/importing the main character (with all the animations) but I did manage to bring in the carcass model to Milkshape. How do you get just one frame of animation out from WOTGreal?

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Sun Mar 18, 2012 6:25 pm
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UNATCO
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Post Re: Retexturing Characters
Not from WOTGreal you can, use DXMeshTool you must.

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Mon Mar 19, 2012 8:23 am
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